Scouter's Research Lab
Index
Munching Minions: A look into xp consumption of our faithful helpers
Every time someone says on (Priests)
something along the lines of “don’t use totems or dust devils, they eat xp
like mad!” I always wonder “how much is ‘like mad’?”.
Since this happens at least once an hour
at times, the wondering was getting so annoying that I decided to Do Something
About It.
Here follow the results of some (minor) testing. It’s based on fighting a single target, djelian farmers, and repeating this often enough to get a fair average.
The percentages are how much xp the minions ate compared to me fighting alone:
|
minions |
consumed |
|
totem |
-1% |
|
none |
0% |
|
whirlwind |
14% |
|
2 whirlwinds |
16% |
|
whirlwind, totem |
17% |
|
totem, spectre |
31% |
|
2 whirlwinds, 2 spectres, totem |
42% |
|
spectre |
48% |
|
2 spectres |
64% |
The results look a little odd at first sight, but repeated testing give the same result.
The oddness of the results (totem and spectre eating less then just a spectre, for example) seems to be the result of how the respective minions influence both death xp and bury xp.
Here follow the complete results:
|
minions |
death xp |
|
bury xp |
|
total xp |
|
total eaten |
|
none |
134 |
100.0% |
1271 |
100.0% |
1405 |
100.0% |
0.0% |
|
totem |
406 |
302.6% |
1012 |
79.6% |
1418 |
100.9% |
-0.9% |
|
whirlwind |
241 |
179.6% |
975 |
76.7% |
1215 |
86.5% |
13.5% |
|
2 whirlwinds |
295 |
220.2% |
884 |
69.5% |
1179 |
83.9% |
16.1% |
|
whirlwind, totem |
344 |
256.8% |
821 |
64.6% |
1165 |
82.9% |
17.1% |
|
totem, spectre |
279 |
208.1% |
689 |
54.2% |
968 |
68.9% |
31.2% |
|
2 whirlwinds, 2 spectres, totem |
244 |
182.4% |
569 |
44.8% |
813 |
57.9% |
42.1% |
|
spectre |
70 |
52.1% |
656 |
51.6% |
738 |
52.5% |
47.5% |
|
2 spectres |
58 |
43.3% |
446 |
35.1% |
504 |
35.9% |
64.1% |
A little note on the procedures I used:
I gathered my team, and killed 5 farmers
in the garlic fields surrounding Djelibeybi., one at a time. After this I would
at least spend half an hour outside DJB, and kill at least 10 npcs outside DJB.
This in a weak effort to stop the influence of repeated killing into the
measurements. Every kind of team took out at least 2 of such groups of 5
farmers.
First I attacked, then immediately
ordered my companions to attack as well.
Whether myself or one of my minions managed to do the deathblow had no influence on the results.
Any comments, questions, or something totally different:
Send a mudmail scouter, or e-mail to astroboy@chello.nl