All Gods, except Pishe, can be worshipped by non-priests. Doing this you will be granted two rituals which you can use if you're within the God's alignment. This page contains everything you need to know (or I can be bothered to write down) about followers' rituals, alignment and faith. For deeper, more extensive info, browse through the other pages on this website!
In order to worship a god, you'll need to declare your faithfulness to Him. This can be done by "pray"ing to the god of your choice at one of His high altars. To find the closest temple to you, consult one of many great Discworld maps.
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Now that's fairly straightforward: you can learn your rituals from an instructor in the vestry of any temple of your god. You can learn some basic faith levels at your own guild, but to be able to use your rituals reliably, you will need to learn additional levels from a friendly priest.
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You get rituals! Two flashy, funky, sometimes even useful
rituals!
Worshipper rituals are as follows:
Sek (alignment between barely evil and as evil as you can get):
This
ritual causes the target to glow with holy light, enabling vision even on the
darkest of nights. Because of the effects of light levels on covert operations,
it is PK checked.
Requirements
– A Holy symbol
Skills Used
- Faith.rituals.misc.target/self
Offers
up the water on the target as an offering to your god. A fairly simple ritual,
its effect is to simply dry the target of any excess water.
Requirements
– None
Skills Used
- Faith.rituals.misc.self/target
Hat (alignment between barely evil and quite evil)
This
enables you to see in the dark as if it was daylight. However, since it
does this by heightening the senses, if you enter a brightly lit area while
under the effects of dark sight you will be unable to see. Performing the ritual
a second time while the first is still in effect will remove the effects of dark
sight.
Requirements – Holy symbol
Skills
Used – Faith.ritual.misc.area
Another
miscellaneous ritual, this can be useful occasionally if you have spent too long
out in the Ramtops or in the freezer. This ritual causes your temperature to
increase at a rate of ‘quite slowly’ up to ‘quite quickly’ when performed
a few times.
Requirements
– A Holy symbol
Skills
Used – Faith.rituals.misc.self/target
Fish (alignment between neutral and evil)
Splashes the target with water.
Requirements – None
Skills Used – faith.rituals.misc.self/target (learned at 30 fa.ri.mi.ta)
Performing
this ritual will bless the target with divine gills, enabling you to function
underwater as if on land, even to the extent of being able to perform rituals.
The duration is time based, depending on bonus. You can stack this ritual to
prolong the duration.
Requirements
- None
Skills
Used – Faith.rituals.misc.self/target
Sandelfon (alignment between barely good and barely evil)
Calms down a target which is in combat, causing them to stop fighting the priest who performed the ritual. It will continue fighting others it is in combat with however, unless they leave the room and type 'stop' while the priest performs the ritual.
Requirements
- None
Skills
Used – Faith.rituals.defensive.target (learned at 3
faith)
Causes the target to give off a glow which indicates their alignment, usually for the purposes of determining what the effect of killing the target would be on your own alignment.
Requirements
– None
Skills
Used – Faith.rituals.misc.self/target
Gapp (alignment between quite good and neutral)
Another
miscellanous ritual, this can be useful occasionally if you have spent too long
out in the Klatchian desert or in the smithy. This ritual causes your
temperature to fall at a rate of ‘quite slowly’ upto ‘quite quickly’.
Requirements
– A Holy symbol
Skills
used – Faith.rituals.misc.self/target
This
ritual is used by Gapp priests to repair items of damaged clothing, similar to
the effects of Gapp's low altar. Possibly now also uses the crafts.materials
skills of the priest to determine how well it is repaired.
Requirements
– A Holy amulet
Skills Used
– Faith.rituals.misc.target and possibly Crafts.materials.
Gufnork (alignment between quite good and neutral)
The
basic healing ritual. From a bit
of testing it seems that the amount of hp restored from the use of this ritual
is capped at 300. A very useful rit at low levels, as it is cheap, easy to use
and only takes one round of combat.
Requirements
– None
Skills
Used – Faith.rituals.curing.self/target (learned at
1 faith)
Summons
a small ball of colored, consecrated fluff that can be used for a variety of
purposes. More of a toy ritual than anything else, useful when needing to
remember a place, if you don’t have a spare consecrated item.
Requirements
–
Skills Used – Faith.rituals.misc.area (learned at 30 fa.ri.me.ar)
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Your alignment depends on a number of factors. The biggest
factor no doubt are the npcs you kill. When you kill an evil npc, you'll get
better. When you kill a good npc, you'll get evil. Note that the act of killing
itself is evil, you'll get evil by killing neutral npcs too!
Apart from
that, other things will influence your alignment: praying moves you closer to
your ideal alignment. The higher your fa.ri.sp bonus, the more efficient your
praying will be; shattering a relic will change your alignment drastically,
depending on which god's relic you shatter you'll heavily shift towards good or
evil; and finally, a number of smaller, less know things will influence your
alignment as well!
More info on alignment can be found somewhere else, on a certain page, on this website!
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Thanks to a fairly new concept (depending on when you read this), it is now possible to abandon your god and worship another god instead. This is a slow and intensive process, in order to avoid that people will hop from one god to another whenever they are tired of their rituals. Below is the official description of the procedure you have to follow, as it was developed by our loved creator Elera.
The worshipper must first renounce their faith, with 'renounce faith' at a high altar.
The supplicant must 'supplicate' at the appropriate altar to begin the supplication process.
The supplicant must supplicate at the appropriate altar at least once every 2 hours spent online.
The supplicant must be in the proper alignment when supplicating.
The supplicant must supplicate a minimum of 60 times.
A minimum of 30 round world days must elapse between the time of initial or restarted supplication and the time at which the supplicant becomes a member of the church.
A minimum of 5 days of online time must elapse before becoming a member of the church.
If the supplicant takes too long between
supplications, the process will start over from the beginning. If the supplicant
wishes to cease
supplicating a deity, 'renounce faith' will allow them to do so. Once a person
leaves a church, they can only rejoin that church or another via supplication.
Initial choosing of a deity will be the same as always. Though you can
supplicate more frequently than every two hours without penalty, it is not
rewarded in any manner, so spamming is not profitable.
These details are covered in the help file for the high altars. You can read it
with 'help altar' in the room with one. If your altar has a different name
(plinth, stone, etc), you will need to use 'help plinth' etc.
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Zeus, the Swift Assassin of Raven House
Just my thoughts about changing Gods. :)
I was quite surprised after returning to the MUD from a holiday to find the
rituals for the Gods had been changed. Even so, I was initially pleased about
the changes because I have always thought a bit more diversity and variety in
the priest rituals granted to followers would be a good thing.
However, I was not particularly happy with the rituals Gapp's followers were
granted (mend and cool) so I decided to renounce the path of fashionable
clothing and become a fluff worshipper in the hope of eventually re-learning
cure light wounds, a ritual that has served me well for a long time. Summon
fluff sounded pretty funky as well, so I started supplicating Gufnork... And
supplicating... And supplicating... Even now, nearly a month into the
supplication process, I am only halfway to achieving my goal.
For what it's worth, I think the supplication process is a bit too restrictive.
I can't venture far away from Gufnork's temples because of the ever-present fear
of having to restart the entire process if I am a minute late with my
supplication. I have delayed exploring Genua because there is no access to a
temple of Gufnork there... I did manage to portal myself there once but after an
hour and a half exploring the Mano Rossa headquarters I had to rush back to
Ankh-Morpork.
The changes have affected my gameplay adversely in some ways. I love wandering
around exploring new (and old) areas whilst keeping a sharp eye out for any
contracts in the books. However in the month or so I have been back on the Disc
I have spent most of my time running around the terrains close to Ankh-Morpork
or idling in the city itself. This gets a tad boring after a while. It hasn't
ruined my experience of the Disc (no Droves for the foreseeable future) but it
has dampened my enthusiasm for logging into the MUD slightly because I know I'll
just end up doing the same old thing.
I can understand the in-game need to make the process of changing Gods quite
difficult, but at the same time looking at the supplication process from the
perspective of the books I can't see the Gods being quite so reluctant to accept
new followers. If anything, surely they would embrace converts, as the Gods
derive their power from their worshippers. The Discworld Gods may be jealous but
they also seem to be quite greedy and power-hungry... If Gufnork will accept a
complete newbie into his service instantly then why should He be so strongly
opposed to accepting experienced players into the fold when such players can
only increase His power and influence? And quite possibly attract other converts
into the bargain.
I do agree with the need for a supplication process but the difficulty of the
current process is a bit too much for my liking. Perhaps increasing the time
limit to every three or four hours (which still entails supplication at least
twice every Discworld day) or altering the penalty for being late to losing a
day from the supplication process instead of starting from scratch would make it
less of a drag.
Cheers,
Zeus the Swift Assassin of Raven House.