[Pishe] [Gapp] [Gufnork] [Sandelfon] [Fish] [Hat] [Sek] [General info]
This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the alignment, the rituals granted or role-playing possibilities.
How to join a Priests Guild, can be found at the main page. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.
To make the decision a little easier we've marked the rituals in different colors: RED for offensive rituals, GREEN for defensive rituals and BLUE for miscellaneous rituals. (This does not necessarily mean that they only use those respectively sub skills)
God related bonuses
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:
Guild point usage, and modifiers
Quiet recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. These modifiers are
The goddess
Pishe is focused upon growth and regeneration. Her slight showers are ideal for
the proliferation of plants, which in turn nurture animals and people. Her
priestesses often live peaceful lives, devoted to the protection of the living
things which Pishe loves so dearly. She is generally viewed as the matron of
healers, herbalists, and anyone else that shares Her love of growth.
The commandments of Pishe include: Be the vessel through which My showers of
mercy rain down upon all of those in need, whether they ask it or not, for in
bringing My mercy unto them, thou bringest thyself unto Me.
She only wants worshippers who are between as good as you can get and barely
good.
She doesn't want any followers.
Rituals granted:
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Often considered an elitist,
Gapp and His priests make a point of being the best-dressed at any public
function. The sense of style of His worshippers is as unquestionable as it is
changeable, with new fashions tearing through His temples on a weekly basis.
Gapp is a god who believes He is the best, and He knows how to dress properly
for the position.
The most important of Gapp's commandments include: Thou shalt not go forth
unclothed like the lesser beasts, unless My High Priest doth send you forth thus
on My behalf, for infractions against My church such as over-dressing when in
the presence of one holier than thou.
He only wants worshippers who are between quite good and neutral.
Rituals granted:
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As the God of Fluff,
Gufnork and His priests enjoy an insulated life spent in meditation upon the
softer aspects of life. Usually stereotyped as intellectuals with little care
for worldly matters, followers of Gufnork have developed a reputation for
standoffishness. Worshippers of Him often seek to improve the lives of others,
so that more people will have the leisure and inclination to contemplate the
glory of Gufnork.
Gufnork's most important commandment is: Take My fluff throughout the world, and
wherever the fluff be lacking, there spread My fluff thickest so that all may
experience My fluff and sleep more comfortably upon it.
He only wants worshippers who are between quite good and neutral.
Rituals granted:
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As the God of Corridors,
Sandelfon and His followers are most at home in the large buildings where the
powerful gather to orchestrate the lives of others.
Dedicated to the careful balancing of things (often in their own favour), they
frequently engage in complicated political manueverings to achieve their view of
acceptable balance. Sandelfon is often worshipped by politicians, lawyers,
bureaucrats, and administrators, whether their intentions be selfless or not.
Sandelfon's primary commandment is: If, in the greater or lesser scheme of
things, thou or someone else doth see, or hear of, or think of a way in which a
government, restaurant, organisation, or other undefined entity might be better
managed and organized, thou, and whoever else is a worshipper unto Me, shall do
their best to seek to improve the aforesaid government, restaurant, organisation,
or other undefined entity, or petition to seek to improve the aforementioned if
direct improvement is not possible or practical, and then thou
shalt be among the most beloved of My children, unless sufficient other parties
have completed such a task in a superior manner.
He only wants worshippers who are between barely good and barely evil.
Rituals granted:
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Fish, God of Sea Creatures,
is primarily concerned with the propagation of sea life. Avid hunters, His
priests are often a salty lot, and rough around the edges to say the least.
Worshippers of Fish generally share a love of seafood as well as a practical
interest in conservation so that hunting will always be a possibility.
Fish's primary commandment is: Thou shalt not covet thy neighbor's haddock,
unless he covets thy haddock, in which case thou shalt take his haddock and
smite him mightily with it, and then thou shalt eat both the haddocks to dispose
of all evidence.
He only wants worshippers who are between neutral and evil.
Rituals granted:
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As the God of Unexpected
Guests, Hat and His priests are renowned for their erratic behaviour and
unpredictability. His worshippers have a penchant for parties, especially if
they involve hiding behind furniture then leaping out to shout 'Surprise!'
Generally free spirited, the followers of Hat frequently express their piety by
travelling to new places, meeting new people, and engaging in new experiences.
In keeping with his vulture-like nature, Hat can
spot a good party, opportunity for mischief, or tasty corpse from miles away.
Among Hat's most valued commandments is: Surprise them, before they surprise
thee, lest I visit upon thee a bigger surprise that thou shalt not like in the
least for failing in thy duty to Me.
He only wants worshippers who are between neutral and quite evil.
Rituals granted:
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Sek is a God who knows what
He wants and His seven hands are ideal for getting ahold of it. His followers
usually share His drive for self-gratification and tend to enjoy doing whatever
is necessary to take what they desire from someone else. Imbued with a natural
sense of cruelty, Sek's worshippers frequently inflict misery upon others as a
preferred method of showing their committment to Him.
The primary commandment of Sek is: Increase My glory by taking power for thyself
from those who are less deserving of it, for the more power thou bringest unto
Me, the more power I shall bestow unto thee, and thou shalt remain forever My
most prized of servants.
He only wants worshippers who are between barely evil and as evil as you can get.
Rituals granted:
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