Misc

Guild titles and prefixes

Titles are used when someone uses the ‘who’ command in one of its forms, or using ‘refer laotzu’. They will appear after your name followed by the name of your god. For example: LaoTzu The Taoist the Prelate of Hat

Also available are pre-titles which go in front of your name. Besides the generic titles, available to players, every guild has its own special set of titles. As you advance in the guild, your religious instructor will provide you with special titles. These instances include amongst others: “Brother”, “Reverend”, "Blessed", "Venerable", and "Holy". Ministers and High Priests also find that their positions are available as pre titles.

Your title will also be followed by other information, including a title of your choosing, a quest name and any other positions you may hold, e.g.

You are Minister LaoTzu The Taoist the Prelate of Hat, Enlightened, the leader of the-Way, Secretary to the High Priest of Hat, Coffee Bean.

Guild Level

Guild Title achieved

0-9 Convert
10-19 Altar Girl
20-29 Beadle
30-39 Choir Girl
40-49 Acolyte
50-59 Follower
60-69 Verger
70-79 Novice
80-89 Sexton
90-99 Sectary
100-109 Almoner
110-119 Choir Soloist
120-129 Sectator
130-139 Sidewoman
140-149 Preacher
150-159 Missionary
160-169 Votary
170-179 Minister
180-189 Canon
190-199 Chaplain
200-209 Precentor
210-219 Disciple
220-229 Revivalist
230-239 Church Warden
240-249 Deacon
250-259 Proselytizer
260-269 Prior
270-279 Pastor
280-290 Archdeacon
290-299 Abbot
300-309 Penitentiary
310-319 Curate
320-329 Prelate
330-339 Archpriest
340-349 Parson
350-359 Bishop
360-369 Confessor
370-379 Convertor
380-389  
390-399  
400-409 Apostle
410-419  
420-424 Holy Shepperd(ess)
425-429 Elder
450+ Fanatic
Somewhere Zealot
700+ Divine

This table was composed and donated by Pthag. All credits go to him!

Guild level determination

Your guild level is determined by taking the average (rounded to the closest integer) of your 14 primary skills. Only the real, useful skills at the end of the tree, like fa.ri.de.se or fa.po, NOT fa.ri.of. In other words, you'll gain a GL every 14 levels in a skill. It is a common misunderstanding that your level in Faith is related to your GL. Let me explain the difference: your level in Faith is determined by your levels in fa.ri.de, fa.ri.mi, fa.ri.of and fa.po. Hence, fa.po has much more impact on your Faith level than any other subskill. This causes the difference between your GL and your Faith level.

Prayer Beads

Prayer beads are available for $50 in your local temple shop. These beads are uncharged and can safely be consecrated to your god if none are available in your temple. Note that consecrating beads to another god once charged to any extent will remove any charge that has previously been instilled into the item, they can however be reconsecrated to the same god (to remove a remembered place, for example). The beads are charged when they are involved in any invocation or prayer - that is, every faith guild point spent while holding the beads is transferred through the beads and adds to its total charge. The beads can be used by anyone that worships the God that they have been consecrated to, whether they are charged by themselves or another.

The effects of charged beads are:

The beads give off varying degrees of holy auras (which can only be observed by those of the faith) that give an indication as to the amount of guild points that have been instilled within them. The second part of the description is merely a coarser indicator of the same information, with two of the differing levels of auras to each. The beads do not lose charge when they are vaulted or placed in some container.

"It is surrounded by a strong holy aura instilled by the numerous invocations it has been involved in.
Starting from as soon as the first guild points are instilled up to fully charged at 5 million guild points, the progression of auras is as follows;

These holy auras are not evenly spaced in terms of guild points needed to obtain each successive aura, being more exponential in nature. The diagram below gives some idea as to the scale involved (The listed auras being at the start of their respective ranges).

(Diagram made by Warrax)

As a rough guide, at 4 guild point per heartbeat regen the process of charging to 'radiant' takes roughly 21 hours, depending on lag, if all guild points are instilled into the beads. At the more normal 3 guild point regen this figure is closer to 28 hours.

Commands

Priests receive 3 guild commands, 2 of which are unique to the guild, consecrate and the burial commands. The other command, pray, is available to all worshipers.

Pray

This will channel all your guild points to your deity, reminding Him of your existence and, if you are out of alignment, moving you back into His favor with a satisfactory alignment for your god. How effective your prayer will be in this is determined by your skill in faith.rituals.special.
You find it easier to perform rituals right after you prayed. Whether praying has long-term effect on rituals or not, has not yet been established. To be eligible for election to the High Priesthood, you also need to have prayed in the last 10 days or so.

The following pray messages have been gathered by Milly, Emiko and Jeanie:

  • <70gp You briefly bow your head and mutter a few quick words in praise of Pishe, Goddess of Slight Showers.
    Milly the milkmaid briefly bows her head and mutters something.
     

  • 70-120gp You spend a moment with your head bowed praising Pishe, Goddess of Slight Showers.
    Milly the milkmaid spends a moment in thought with her head bowed
     

  • 120-190gp You lower yourself to your knees and silently offer up a short prayer to Pishe, Goddess of Slight Showers.
    Milly the milkmaid gets down on her knees and spends a short time in silence.
     

  • 190-270gp You quietly recite a lengthy hymn of praise to Pishe, Goddess of Slight Showers, while kneeling.
    Milly the milkmaid seems to spend some time talking to herself while kneeling.
     

  • 270-400gp You prostrate yourself on the ground and speak at some length to Pishe, Goddess of Slight Showers.
    Milly the milkmaid falls flat on her face and spends some time talking to the ground.
     

  • 400-551gp You prostrate yourself before the vision of Pishe, Goddess of Slight Showers, that appears before you and pray loudly and at great length.
    Milly the milkmaid prostrates herself and shouts praise to Pishe, Goddess of Slight Showers.
     

Burial commands

This will bury a corpse to the greater glory of your God. Like pray, this will move you into better standing with Him, and if you are out of alignment, it will bring you back towards your desired alignment. It costs 50gp (100 for some of the commands) to perform for each corpse, and how effective it is in changing alignment is determined by your faith.rituals.special. It is more effective in moving your alignment than pray (especially because you can perform multiple buries for the gp of one pray). The different gods get various commands, with other description, but basically they are all the same. You can not use this commands whilst in combat, and you need to be at least guild level 25 to learn this command

Bestow This command allows you to put a ritual onto a faith rod. For more info, visit the faith rods page. Bestow is learned by "worship"ing your god at your high altar with a guild level of 75 or higher.
Scour This command allows you to remove a ritual from a faith rod. For more info, visit the faith rods page. Scour is learned by "worship"ing your god at your high altar with a guild level of 75 or higher.

Consecrate

This consecrates an item to your deity, so it can be used for things such as remember place and divine guard/sentinel. This has to be done at the High altar of your deity or at the small altar at the entrance of the TOSG (read the room description carefully, it’s not very visible), and you will also need to be within alignment. It takes 50gps to consecrate an item, and you need to have at least 150 bonus in faith.rituals.special to attempt this. The command itself is learned at guild level 50.

Alignment

To be able to use your abilities given to you by your god, you need to remain within your given alignment. The 3 main ways to remain in alignment are pray, the burial commands, and by keeping careful note of what NPCs you kill.

The alignment of the NPC you may be killing can be found in a number of ways. Firstly, the rituals 'see alignment' and 'detect alignment' will tell you the alignment of all in the room, or a single NPC respectively. Also, the red-hilted daggers available in the Sandelfon temple shop will tell alignment (if they are significantly different from neutral) in the form of a colored flame when used to attack a target. If you are trying to keep an evil alignment, good things to kill are priests of good alignment, like Althea. To try and keep a good alignment, the best place to kill things is the Gloomy forest. Killing atheists in the TOSG is good for every alignment. Please do NOT kill shopkeeper priests, this is most inconvenient and even illegal.

Pray and the burial commands effect your alignment directly. How good they are at moving you alignment is dependent on what skill you have in the faith.rituals.special skill, and can be very efficient at changing the alignment with a good bonus.
Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.

Note that the light ritual can give some indication of alignment for those who do not have the detect alignment ritual. When performed upon the target, they give off a certain light which can give a rough indication of what range they belong to.

Cyan - More good aligned.
Green - Only slightly good to neutral.
Yellow - Neutral to slightly evil.

Red - More evil aligned.

Performing experience

Nowadays performing experience can make a nice supplement to experience received from killing, and give newbie priests a nice amount of xp to invest into fighting.
The xp given appears to be 10 times the gp cost, and there does not seem to be any cap on the highest amount possible.
To try and prevent experience farming by performing the same ritual in a short period of time. It will reduce the experience gained from each perform. Use as much rituals as possible to get an optimal xp return (and a better chance of tm'ing!) 
Praying also returns 10 times the gps used, but it doesn't seem to return less xp when used in sequence.