[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]
If you feel this page is incomplete or incorrect in what way so ever, feel free to contact us and we'll look into your proposed changes!
ATTENTION! All LEARNED AT LEVELS can now be found in VikiQ's Research Center!
As its name suggests, this ritual causes the target to become scared of open spaces. It will cause the target to run around, until it finds an indoor room. Which it will not be able to leave until the effects wear off. Not used ever so much, due to the high gp costs for the effect. Useful against big groups, allowing the priest time to heal and recover gp.
Requirements
A Prayer book and a Holy symbol
Skills Used Faith.rituals.offensive.target
Bestows
your Gods blessing upon the target, whose stats all rise by 1 as a result of the
divine favor. Can be tedious finding and carrying enough incense to use this
ritual constantly. Otherwise, it is available as a power on the faith
items though the duration of a bless is far less than from a
casting of the ritual. Bless does interfere with other stat items.
Requirements
A block of incense (consumed)
Skills Used Faith.rituals.misc.self/target
The
target of the ritual is made weaker and more susceptible to harm. It needs to be
cast before combat begins, any damage done to the target is increased by a
certain amount, it is probably capped at a certain point, perhaps double damage.
One of the few rituals, which require fairly high bonuses to cast successfully
and effectively.
Requirements
A Holy symbol and a Holy amulet.
Skills Used Faith.rituals.offensive.target
Performing
this ritual will bless the target with divine gills, enabling you to function
underwater as if on land, even to the extent of being able to perform rituals.
The duration is time based, depending on bonus. You can stack this ritual to
prolong the duration.
Requirements
- None
Skills
Used Faith.rituals.misc.self/target
Calms down a target which is in combat, causing them to stop fighting the priest who performed the ritual. It will continue fighting others it is in combat with however, unless they leave the room and type 'stop' while the priest performs the ritual.
Requirements
- None
Skills Used Faith.rituals.defensive.target
This
ritual is basically a mass-form of calm. Causing everyone in the room to stop
combat as if they had been calmed.
Requirements
A block of incense
Skills
Used Faith.rituals.defensive.area
When this miscellaneous ritual is performed, its priest is granted the gift of the ability to read in and understand any documents written in a multitude of foreign languages. The duration of the blessing will depend on your skill in performing miscellaneous rituals.
Requirements
A
Skills
Used Faith.rituals.misc.self
Another
miscellanous ritual, this can be useful occasionally if you have spent too long
out in the Klatchian desert or in the smithy. This ritual causes your
temperature to fall at a rate of quite slowly upto quite quickly.
Requirements
A Holy symbol
Skills
used Faith.rituals.misc.self/target
Summons a swarm of insects which will assist you in combat, a more powerful version of dust devil. Also the victim of people screaming Downgrade, they no longer protect the priest in combat... Like dust devils or totems, they will not attack other priests.
Requirements
A Holy relic, a Holy symbol and a Prayer book.
Skills Used Faith.rituals.misc/defensive/offensive.area
More
of a fun based/role-playing ritual than anything else. Very useful if you spend
a lot of your time at a certain bar in AM in the company of a certain High
priest. This ritual cures people of drunkenness, and stops them getting a nasty
hangover.
Requirements
None
Skills
Used Faith.rituals.curing.self/target
Again,
another fun based/role-playing ritual. Useful for your companions who have a
strange addiction to Klatchian coffee. This ritual cures people who become knurd,
allowing them to sleep at night.
Requirements
None
Skills
Used Faith.rituals.curing.self/target
The
basic healing ritual. From a bit
of testing it seems that the amount of hp restored from the use of this ritual
is capped at 300. A very useful rit at low levels, as it is cheap, easy to use
and only takes one round of combat.
Requirements
None
Skills Used Faith.rituals.curing.self/target
A
more powerful version of Cure light wounds, this one however is more unique. It
is only usable by Priests (with the exception of being performed from a faith
rod). The maximum amount of hp restored by this ritual seems to be capped at
around 600. Useful even at high levels, cheap and reasonably easy to perform.
Using two rounds of combat to perform, a lifesaver in certain situations.
Requirements
- None
Skills Used Faith.rituals.curing.self/target
Requirements
A Holy symbol
Skills
Used Faith.rituals.curing.self/target
This
enables the target to see in the dark as if it was daylight. However, since it
does this by heightening the senses, if you enter a brightly lit area while
under the effects of dark sight you will be unable to see. Performing the ritual
a second time while the first is still in effect will remove the effects of dark
sight upon the target.
Requirements
None
Skills
Used Faith.ritual.misc.self
This
ritual will cause the target to lose hope and make them more likely to run when
in combat. It artificially raises the wimpy value of the target up to roughly
60%. Fairly limited in usefulness since you rarely want a target you are
fighting to leave, and if that is the case, there are a variety of fear type
rituals which are more effective.
Requirements
A Holy symbol
Skills Used Faith.rituals.offensive.target
Causes
the target to give off a glow which indicates their alignment,
usually for the purposes of determining what the effect of killing the target
would be on your own alignment. This ritual is available as a power on most of
the faith items.
Requirements
None
Skills
Used Faith.rituals.misc.self/target
This will cause the targeted item to emit an amber glow which gives an indication of how enchanted the item, the same as what wizards and witches would see in octarine upon glancing at the item. Can be useful now that higher enchantments decay over time.
Requirements
None
Skills Used Faith.rituals.misc.target
Requirements - None
Skills used - Faith.rituals.misc.target
This
is the new form of minor ward. It allows a Priest to impress one ritual of
their god into an item of value, if this item is stolen the ritual is triggered
off. This is a smaller version of Divine Sentinel
allowing only one ritual to be impressed. Takes a long time to do, and isn't
seen as worth using by a lot of people. Useful in the PK society. For more info,
read the article of Poyat on this subject.
Requirements
A Holy symbol
Skills Used Faith.rituals.defensive.target (fa.it.scrolls for impress)
This
ritual moves the priest and any people following the priest across the disc to
the place which has been remembered on the item the ritual is targeted at. It
does this by passing the travelers through a special room located in an
elemental fold between the planes. Each God has its own special room as the
halfway point, each with different means of exit, and you are no longer able to
exit via a second divine hand from the room. Passaging between the CWC and
Circle Sea Region is not possible. You need to passage to/from the Brown Island
and take the ferry shop.
Requirements
A Holy symbol.
Skills Used Faith.rituals.misc.target
The
new version of major ward, very similar to Divine guard. This ritual is exactly
the same in principle as Divine guard, but allows up to three rituals to be
impressed into the item of value. For more info, read the article
of Poyat on this subject.
Requirements
A Holy symbol, a
Block of incense, A Prayer book
Skills Used Faith.rituals.defensive.target
Performing
this ritual causes a whirlwind to form, its composition depending on where it is
summoned (There are at least 50 different types, ranging from leaves, to cat
fur, to metal fragments, to pure faith, to the good old dust devils). After
recent changes, the number of devils you can summon has been capped on two. Dust
devils need to be "order"ed to engage in battle, oterwise they will just
passively watch. In the same wave of changes to dust devils, the amount of xp
they take from kills has been reduced, but it's still significant. Dust devils
are unable to protect and mediocre at dealing damage, so their use is limitted. It has also been
proven that fa.ri.of.ar and fa.ri.de.ar bear some relevance in the offensive and
defensive capabilities of the devils. The progression of the sizes is:
Tiny, small, average, large, huge, gigantic, colossal, enormous, humungous, and
unbelievably large. For more info on the old dust devils, read the article
by Thalasso.
Requirements
A Holy symbol
Skills Used Faith.rituals.misc/defensive/offensive.area
The
target is transported into a complex series of mystical corridors, removing them
from the room for a certain period of time. In that respect, it is similar in
effect to the stasis ritual, though it has an advantage in being far more
difficult to escape from. They remain in the corridors until they are able to
make their way to an exit, or until the halls fade out after a certain amount of
time based both on the skills of the priest and the resistance of the target
(also based on faith skills). Has some application in splitting NPCs up without
making them leave the room, but probably more useful as a PK defence. Priests
are able to perform the ritual upon themselves, and interact with all the
interesting and amusing NPCs within.
Requirements
A Prayer book
Skills
Used Faith.rituals.offensive.target
Gives the performer a glimpse of the location that has been remembered via a consecrated item. Useful for both checking where your divine hand will take you and for observing those that are present in certain rooms.
Requirements
A Holy symbol and a Prayer Book
Skills
Used Faith.rituals.misc.target
This
ritual fills the heart of the target with panic, and causes it to run from the
room in a random direction. This is still the best way to split up NPCs in order
to make combat easier and is available as a power on the silver
flail.
Requirements
A Holy amulet
Skills Used Faith.rituals.offensive.target
This ritual causes the target's own actions to have repercussions upon himself. Specifically, if they use their energy, they become physically damaged. Possibly the most difficult ritual to perform, and has a very limited duration. This ritual has been found very useful in the new ward system, placed in an item using either Divine guard or Divine sentinel. Due to new changes, the gp-to-damage rate seems to be dependant on the amount of gp used. It may vary from 10hp damage of each gp used, when using a limited amount of gp (30-50), to only 3hp/gp when using lot's of gp (300-more).
Requirements
A Holy symbol, A Holy amulet, A Prayer book and a Holy relic
Skills
Used Faith.rituals.offensive.target
A
substitute for the longsight ritual, instead of giving
a glimpse of the room the ritual causes the priests holy amulet to point the way
to the target, as well as giving an indication as to the distance from the
target. In some instances, this can be more suitable than longsight, for example
in the gloomy forest, but does suffer from range restrictions. Could be found
very useful in mazes, such as the Medina, to find certain npcs. Or silly people
who have wandered in by accident.
Requirements
A Holy amulet
Skills
Used Faith.rituals.misc.area
Derived from find, this ritual only locates corpses. Sometimes corpses are hard to find (in the plains for example), so this ritual could help a Pishite to find his target.
Requirements
A Holy amulet
Skills Used Faith.rituals.misc.area
This allows the priest to imbue pieces of meat with healing power which is released upon the piece of flesh being eaten. As well as the faith skills involved, the effects will be dependent on race and weight of the corpse parts being used. The food of life is toxic to those not of the faith. It is a reasonably difficult ritual to perform. Hit point return depends on the skills of the priest and the size (weigh) of the body part. Using curing rituals seems a better options to me...
Requirements
Parsley (found in the garden in Scrogden
or in TOSG)
Skills
Used Faith.rituals.curing.target
This
ritual causes the target to become clumsy and drop one weapon they are holding.
Sadly this now puts the target into wimp attitude if successful and makes the
npc attack you if you fail. Fairly expensive and not really worth it against an
NPC, unless you have high melee. This ritual still however fairs quite well in
the pk world and although being costly can sway the fight nicely. Some people
however use triggers to pick up the weapon once fumbled, spoiling its
usefulness.
Requirements
A Holy symbol
Skills
Used Faith.rituals.offensive.target
Like
statis, but stassisses everyone in the room, each into his
own sphere. Could be useful when trying to run away from multiple opponents.
Requirements a block of incense (consumed) and a Prayer Book
Skills used Faith.rituals.misc.area
This
ritual causes the target to become edgy and suspicious of those around them,
even those they would normally see as friendly. Has no real effect against NPCs
beyond a few soul commands, its effect is to cause the target to see messages
such as "Someone arrives from the west. Someone peeks at you".
Basically the same as the Paranoia ritual, it is unfortunately PK checked.
Requirements
A Holy amulet
Skills Used Faith.rituals.offensive.target
This
heals a huge amount of hit points (around 1500 max). It currently is not effective enough to use
instead of the cheaper cure serious wounds ritual. It's also quiet difficult to
perform.
Requirements
A Holy symbol
Skills
Used Faith.rituals.curing.target/self
Gufnork's unique ritual.
Requirements
A Prayer book
Skills
Used Faith.rituals.defensive.self/target
If Gapp doesn't like what the target is wearing, a seemingly random piece of clothing is slightly damaged. The fashion of the moment can be found in the finger info of Gapp. The targeted npc might attack you, so watch out!
Requirements a block of incense (consumed) and a Prayer Book
Skills Used faith.ritual.offensive.target
Holy insight tells you about some of the skills and stats of your target. What it tells you about in any given performing is random, so if you are looking for a specific skill/stat, you may have to perform it several times.
Holy insight will tell you stats and it will tell you bonuses (not levels). If the stats and bonuses are affected at the time by any stat items or stat penalties, then the reading from holy insight will change accordingly.
The bonuses for fighting, covert, faith and magic are overall bonuses. These are the ones shown when you type "skills" on its own. This feature makes these particular data less useful than perhaps desired.
| What the skills and stats mean: | What the ratings mean: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An example:
You sense that Althea of Pishe is extremely poor at staying unnoticed, masterly at noticing things, extremely poor at magic, masterly at religious matters, of average agility and of better than average health.
This tells me that Althea has bonuses of less than 65 in covert, over 400 in ot.pe, less than 65 in magic and over 400 in faith. She also has between 12 and 14 dex, and 15 or 16 con.
Thanks to Babar, Brue, Canab, Edana, Ezekial, Geva, Hypnotica, Mackdaddy, Persophane, Priesht, Soothsayer, Syrus, Trident, Wynona and Zatanna for help with testing. Special thanks also to Cliona for being very patient with me as I ran around AM looking for rocks.
(Brought to you by Unslidge of Pishe)
Requirements
A Holy symbol
Skills
Used Faith.rituals.misc.target/self
Performing
this ritual allows the priest to convert their physical endurance to mental
strength. Opening your wrists with the dagger, you offer your hit points to your
god in exchange for guild points. The effectiveness of this conversion is based
on the miscellaneous faith skills of the caster, this ritual is one of the best
rituals currently in game. But beware! It's also one of the most dangerous rits
in game. You wouldn't be the first one to bleed to death due to a lack of cu.se
bonus, or even a serious lagburst.
Requirements
A dagger and a Holy symbol
Skills Used Faith.rituals.misc.self and Faith.rituals.special
Performing
holy sanctuary will move the priest to a safe location inside an impervious
crystal sphere, protecting them from whatever is outside. The priest is unable
to move while inside the sphere, nor can they use divine hand to escape but must
either 'disintegrate' the sphere or wait for it to dissolve.
Requirements
A block of incense (consumed) and a Prayer book
Skills
used Faith.rituals.defensive.self and
Faith.rituals.misc.area
The targeted weapon is temporarily filled with the power of your God, and does extra damage to those it is used against. The holy radiance of the item fry's and scorches those it hits. Ignores magical impact shields.
Requirements
Holy Symbol
Skills
Used Faith.rituals.offensive.target and
Faith.rituals.special
Performing
this ritual will summon a vision of fear which effects all present in the room
with the priest. Those that are affected by this vision will flee the room in
terror, similar to the fear ritual.
Requirements
A Holy amulet and 2 severed hands.
Skills
Used Faith.rituals.offensive.target
Causes the target to be filled with the spirit of a party. Meaning, he's start doing weird stuff, spamming everyone in the room. In practice, this means that the target is unable to hide. Useful in PK fights or just to have some fun with friends.
Requirements A party hat
Skills Used Faith.rituals.offensive.target
This
ritual causes the target to glow with holy light, enabling vision even on the
darkest of nights. Because of the effects of light levels on covert operations,
it is PK checked.
Requirements
A Holy symbol
Skills Used
- Faith.rituals.misc.target/self
This
ritual will give the priest a single glimpse of the location of the target, now
including the exits from the room, which can be very useful. Unlike the crystal
balls, it does not provide continuing descriptions of the target's actions, but
neither does it leave a distortion to alert the target. It also does not suffer
resistance from the target in determining success as scrying does. Incredibly
useful in the pk world.
Requirements
A Holy symbol
Skills Used Faith.rituals.misc.area
This area effective rituals make everyone in the room lose a sense of direction. Not effective against npcs, only for pk purposes.
Requirements a block of incense (consumed), prayer beads and a Prayer Book
Skills
Used
faith.rituals.misc.area
Probably the most used ritual by the priests that are lucky enough to gain it. This ritual covers the target in a protective layer of shielding which soaks up damage. It is effectively a complete covering of armour which weighs nothing. Unfortunately it is not very good against specials, but can soak up a large amount of base round damage at high bonuses. It can also be extended by stacking. For example casting the ritual once leads to a 2 minute duration, casting it 4 times in a row stacks it to an 8 minute duration. The duration of a major shield after a single perform seems to be equal to you bonus, in seconds. (360 bonus -> 6 minutes)
Requirements
A shield and a Holy symbol
Skills Used Faith.rituals.defensive.self/target
This
ritual is used by Gapp priests to repair items of damaged clothing, similar to
the effects of Gapp's low altar. Possibly now also uses the crafts.materials
skills of the priest to determine how well it is repaired.
Requirements
A Holy amulet
Skills Used
Faith.rituals.misc.target and possibly Crafts.materials.
While
not as strong as a major shield, a minor shield can still provide adequate
protection for the priest without major shield. The minor shield ritual is
available as a power on some of the higher faith
items.
Requirements
A Holy symbol
Skills Used Faith.rituals.defensive.self/target
Orodiferous Wrath coats the target in a layer of fish oil, causing Fish's displeasure in them to be known. Basically, this keeps the target from hiding, due to the stench.
Requirements None
Skills Used faith.rituals.misc.target
Causes
the target to be unable to move and take any actions until a time period has
elapsed or the target is attacked. Useful to place in Divine guards and
Sentinels.
Requirements
a Holy amulet
Skills
Used Faith.rituals.offensive.target
Give
the performer a glimpse through the eyes of a person they have a spiritual link
with. The link is formed by the companion ritual, Unwilling Host.
Requirements
Holy Symbol
Skills Used
Faith.rituals.offensive.target
Offers
up the water on the target as an offering to your god. A fairly simple ritual,
its effect is to simply dry the target of any excess water.
Requirements
None
Skills Used
- Faith.rituals.misc.self/target
This
ritual causes the target to expand like a puffer fish, which has a number of
effects. Some of their clothing may be damaged or broken, and they can no longer
fit through tight spaces, such as doors.
Requirements
Skills Used Faith.rituals.offensive.target
Profound Darkness causes the area to darken. Note however, that if there are enough people with unnatural light sources, people might still be able to see somewhat. This ritual will make it easier to do covert actions!
Requirements
Skills Used faith.rituals.misc.area?
This
fills the target with a berserk rage, causing them to lash out at a nearby
target in the room. Can be useful for getting an NPC killed so you can take
items from their corpse without actually getting involved in combat, though of
course can't be used to gain experience.
Requirements
Skills Used
Faith.rituals.offensive.target
A
weaker form of Resurrect. This ritual will bring you back to life, from your
not-so-lively-self. This will NOT return your stats to full, and you will NOT be
given back a percentage of your xp. It has the same effect as visiting one of
the raise spots around the Disc.
Requirements
A Holy Symbol and a Holy relic
Skills Used Faith.rituals.curing.target
Basically
raise dead, but works on pets which that have died, recently re-introduced into
the game. Again a novelty/roleplaying ritual in my opinion. Just buy a new
one, no-one will notice, honestly.
Requirements
Skills
Used Faith.rituals.curing.target
Performing
this ritual implores your deity to take some of your strength and pass it on to
the target, relieving them of some of their burdens. All of your guild points
(and an amount of hit points) are removed and the target gains the guild points
that you lost. The amount of gp gained by your target depends on your bonus.
Requirements
Skills Used
Faith.rituals.misc
Performed
upon a consecrated object, this ritual enables the object to remember the
current location to enable you to request that your god return you there using
the divine hand ritual at a later time.
Requirements
A Holy amulet
Skills Used
Faith.rituals.misc.target
This
ritual will restore your stats back to their original state after death or loss
of stats from other causes (poison, buying lives, Ralph etc). This ritual can
save you a lot of time, whilst taking up a Pishites time.
Requirements
Skills Used Faith.rituals.curing.target
The
reason to make a Pishite priest.
This ritual will restore your target to life, after your brief friendly chat
with Death. Not only will this ritual bring your target back to life, but will
restore his stats to full, and depending on the users fa.ri.cu.ta bonus will
bring back a percentage of your exp! Priests will also receive a small amount of
the rituals back, but not the useful ones (like divine hand to get back to your
temple). You cannot perform this on yourself, just in case you got your hopes
up.
Requirements
Skills Used Faith.rituals.curing.target
This ritual of transformation causes the target's hands and feet to become long webbed fins, increasing their ability to move while under water. You will need to be barefooted to perform the ritual, which has a fairly long duration. A fail will deal damage to the performer. Succeeding this rituals, however, will leave you with a -1 dex penalty...
Requirements
Skills Used
Faith.rituals.misc.self/target, faith.rituals.special
Quite
a fun ritual not used quite as often nowadays. This ritual causes a random piece
of the targets armour to heat up, burning the target continuously until the
piece is removed. Sadly this does very little damage and is very expensive for
its little use. From testing done, not a single npc wears enough armour to be
killed from searing touch. Could be useful tactically though, causing the npc to
remove armour allowing you to focus on the now non-armoured part.
Requirements
A holy amulet and a Holy symbol
Skills
Used Faith.rituals.offensive.target
This
ritual enables you to glimpse the auras of creatures in the room, telling you at
a glance their alignment, in the form given in score verbose.
Requirements
None
Skills Used
Faith.rituals.misc.target/self
The
see consecration ritual enables you to view the connections between items and
your god, telling you in a glance whether they have been consecrated or not.
Requirements
None
Skills Used
Faith.rituals.misc.self
This
ritual will prevent the target from speaking for the duration of the ritual.
While this is not a greatly useful ritual against most NPCs, it is extremely
useful against player priests and wizards during PK combat, preventing the usage
of most spells and rituals
completely.
Requirements
Skills
Used Faith.rituals.offensive.target
The
soothe ritual gently removes a berserking warrior from their crazed state
without the usual stat penalties that apply from waiting for the effects to wear
off.
Requirements
A Holy symbol
Skills Used
Faith.rituals.misc.target
A
gentle soothing rain falls in the room, curing the ailments or diseases of all
present in the room. This includes things such as the effects of poison, a cold
or removing any warriors from berserk, as per the soothe ritual.
Requirements
A Holy symbol
Skills Used Faith.rituals.misc/defensive.area and Faith.rituals.curing.target
Performed upon a target, this ritual will tell you, for a brief period of time, where the target is. In combination with divine guard/sentinel, this is basically the old silken ward ritual. Very useful indeed.
Requirements a Holy Symbol
Skills
Used
Surrounds
the target in dancing sparks, which blocks certain types of damage 100% for a
very limited time, though duration is reasonable while not absorbing damage (10
minutes or more). Known types of damage it blocks are spear, pragi and KOF
(wizardly spells). The affect seems to disappear after about 2 spears, or pragi's, and the
ritual takes far too long to perform to be useful in combat, and is a
reasonably difficult ritual to perform. Good for tm'ing defensive though.
Requirements
A Holy symbol
Skills Used
Faith.rituals.defensive.self/target
Splashes the target with water. Easy to perform.
Requirements None
Skills Used faith.rituals.misc.self/target
Stasis
is the targeted version of the holy sanctuary ritual. It places the target into
an impenetrable crystal sphere either to protect them from the others in the
room, or to provide the performer with a chance to make an escape. Once inside
the sphere, the target either has to wait for the sphere to dissolve, or they
can attempt to 'shatter' the sphere from the inside. To do this requires enough
perception to be able to spot a flaw (not a very high requirement) as well as
enough blunt skills and a suitable weapon to be able to shatter the sphere at
that flaw. Upon failure the priest is placed inside the sphere instead of the
target. The stasis ritual is available as a power on most of the faith
items. Takes a very long time to perform even at high levels,
generally better using a faith rod to use this ritual.
Requirements
A Block of incense and a Prayer book
Skills Used Faith.rituals.offensive.target
Summons
a small ball of colored, consecrated fluff that can be used for a variety of
purposes. More of a toy ritual than anything else, useful when needing to
remember a place, if you dont have a spare consecrated item.
Requirements
Skills Used Faith.rituals.misc.area
The
target is forced to relive childhood phobias, causing them to run in fear from
the room, and possibly a number more rooms after that. The skull needs to be of
the same type as the target of the ritual (that is, humanoid skulls, spider
skulls etc, it does not need to be more specific than that).
Due to having to carry skulls around (which weigh a fair amount) this
ritual is not highly used, but is still very useful.
Requirements
Skull (consumed) and a Prayer book
Skills Used Faith.rituals.offensive.target
The
tongues ritual grants the priest the ability to fluently speak and understand
the languages of the disc. Has a reasonable duration depending on skills, and
performing the ritual a number of times will extend the effects.
Requirements
None
Skills Used Faith.rituals.misc.self
This rather new ritual is in fact a very old one (that was removed for a while). When performed upon an item related to your God (party hat for Hat, anything for Fish, stylish clothes for Gapp, fluff for Gufnork, bodyparts for Sek, water for Pishe, rocks for Sandelfon), it transforms the item in a being (also depending on your god). Due to the recent changes to dust devils, this totem (together with spectres) is the only summoned creature that will protect the performer. Totems have horrible offensive skills but when shielded, they may be a useful protection for younger priests.
Requirements An item (not consumed)
Skills Used Faith.rituals.misc.target
This
ritual uses the holy power of your god to do damage to undead targets, causing
them to eventually turn to dust. Expect some fireworks if you use this ritual
against a spectre. Useful as a counter for the wizards spell GRG (which summons
a skeleton). Due to the lack of undead NPCs currently, not used as much as it
should be.
Requirements
A Holy symbol
Skills Used
Faith.rituals.offensive.target
This ritual is
performed in a room which contains recently killed NPCs. You can turn up to two
corpses into a spectre. The spectres, which are quite strong, will protect the
priest in combat until they vanish or are damaged enough in combat that they can
no longer remain. You can equip spectres with weapons and armour if you like.
The life of a spectre can be prolonged by feeding it gp. Quite heavy on gp drain, but useful as a young mid level
priest. Failing this ritual will cause a stat loss.
Requirements
A Dagger, Candle and a Holy symbol
Skills Used
Faith.rituals.special and Faith.rituals.misc.area
Forms a spiritual link between the performer and the target to they can focus further rituals such as Parasitic Visions on them. Extremely useless.
Requirements
- Holy Symbol
Skills Used
Faith.rituals.offensive.target
This
ritual causes the target to see visions. These visions can make it difficult for
the target to move effectively, and, like silence, will prevent spell and ritual
casting. Mostly of use against other players except for a few specific NPCs. The
effects seem to vary greatly, ranging from "nothing really" to
"help! I can't see any exits!".
Requirements
A Holy amulet
Skills Used
Faith.rituals.offensive.target
The
perfect misc ritual: fun, useless and unique. This ritual moves the performer
next to a RANDOM player on the Disc. Again, random, as in not targetable. Use?
Non, except scaring other players. Beware, this could also put you next to a
player in the snail, shades, medina
Requirements a Holy Symbol and some alcohol
Skills Used faith.rituals.misc.self
Another
miscellaneous ritual, this can be useful occasionally if you have spent too long
out in the Ramtops or in the freezer. This ritual causes your temperature to
increase at a rate of quite slowly up to quite quickly when performed
a few times.
Requirements
A Holy symbol
Skills
Used Faith.rituals.misc.self/target
This
ritual asks your god to protect an item of clothing by reducing its chances of
being damaged by combat. If performed with high skills, the object can actually
become impervious to damage. While the effects are not permanent, the duration
of the ritual can be quite a long time.
Requirements
a Holy Symbol
Skills Used Faith.rituals.misc.target and Crafts.materials
This
ritual allows the priest to sacrifice a corpse to their god, restoring a nice
amount of hp, up to 1000 hp or so. This ritual will turn a corpse to dust,
returning these hp. A nice bonus of this ritual in the ability to get burial xp
during combat.
Requirements
a Holy symbol.
Skills
Used Faith.rituals.curing.target and
faith.rituals.misc.se
Wrath
places your gods curse upon the target, acting as a reverse bless, reducing some
of the targets stats. It may interfere with stat items, causing greater loss
than -1.
Requirements
A Block of incense (consumed)
Skills Used Faith.rituals.offensive.target