Graphic Design & Game Design
Grot Verhaal (demo video)
Applications: Visual Studio 2013, Adobe Photoshop, Tiled and Bfxr
Description: Cave Story inspired C++ game created for the first year Digital Arts & Entertainment programming exam. The game was build from the ground up using a Box2D based game engine provided by the school.
Sweet Deceit (demo video)
Applications: Visual Studio 2015, Unity, Photoshop, Audacity and Bfxr.
Description: A prototype based on Nintendo's Captain Toad: Treasure Tracker made in Unity (C#) and created for the second year Digital Arts & Entertainment prototyping exam. We worked in a team of 3 and I worked on the player, pickup, menu, UI and bomb functionality.
3D Models (sketchfab)
Applications: 3ds Max 2016-2017, Photoshop, Unreal Engine 4 and Substance Painter 2.
Description: I've made various low and high poly 3d models with PBR textures and imported them to Unreal Engine 4 for beauty shots and Sketchfab to view online.
I'm Arno De Keukelaere, a Belgian graduate in prepress currently studying game development at Digital Arts & Entertainment in Kortrijk.
My native language is Dutch but I'm equally fluent in English.
Extensive knowledge and experience:
Basic knowledge and experience:
For more detailed information on my previous experiences and or work:
Copyright @ Arno De Keukelaere 2016-2017. All rights reserved.