Arno De Keukelaere

Game Developer

3D Models



Various low and high poly models created in 3dsMax using PBR texturing techniques. With beauty shots taken in the Unreal Engine and Substance Painter.

These are some of my better end results.

Applications used:

3dsMax 2014-2017, Unreal Engine 4, Substance Painter and xNormal.


Copyright @ Arno De Keukelaere 2019. All rights reserved.