Empath's Enclave
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Onder deze rubriek zal je op regelmatige tijdstippen verduidelijkingen terugvinden van
bepaalde kaarten of combo's. In het geval het gaat om een compleet nieuwe interpretatie
dan zal deze terug te vinden zijn onder errata. Dit betekent dat verklaringen die hier
verschijnen later kunnen ontkracht worden! Dit zolang ze geen officiële errata zijn.
De hier verschenen verklaringen zullen echter opgevolgd en gehanteerd worden in toernooien.
Met dank aan -Dylan Northrup- voor het vergaren van de rulings.
These rulings are organized as follows.
Name or card (or card type) --- Person who made ruling --- Date of ruling --- The ruling on the card.
These rulings were culled from the b5ccg list, rangers list and USENET.
Only those rulings made by Doug Williamson, Kevin Tewart or John Hart are
included here. (March 22 up to April 23)
("May be sponsored at normal cost") --- Kevin --- 23 Apr 1999
You may not sponsor any restricted cards (groups, fleets or locations)
unless you are the race named on the card unless specifically allowed by the
card or another card in play. If no race is listed, then the card is
Neutral and may be played by anyone at normal cost.
New Priorities --- John --- 21 Apr 1999
If you name a type of card that you do not have in your deck or if you ahve
no cards of that type that meet the cost requirement, you just discard the
supporting card and shuffle the deck.
Lashing Out/Not Meant To Be --- John --- 20 Apr 1999
Player 1 plays Lashing Out on a character and rotates him to deal damage to
a target character. Player 2 playes NMTB on the Lashing Out. The attacker
is readied. Normal damage (but not neutralization or severe damage) is
removed from the attacked character. The character may no longer be
attacked.
Demonstrative Victory --- John --- 20 Apr 1999
This does not affect direct changes to the Influence Rating (i.e. building
or sponsoring Kha'Mak).
From the Sidelines --- John --- 19 Apr 1999
A character may use FtS in conjunction with Hour of the Wolf to apply their
ability twice during resolution in a specific conflict.
Forging Alliances --- John --- 19 Apr 1999
Shadows and Vorlons are valid races to select.
Chosen of God --- John --- 19 Apr 1999
If you use a card (i.e. Puppeteer) to take control of a character and use
them to support a conflict, you may still gain the bonus from Chosen of God
because the character is not from your faction.
Fray at the Edge/Disruption --- John --- 19 Apr 1999
If FatE is played during a turn while Disruption succeeds, any cards which
can sustain must sustain. Disruption's effect applies during the ready
round of the next turn. Since the round is skipped entirely, there is no
place for it to have it's effect.
(Contingencies) --- John --- 19 Apr 1999
Contingencies may not be played on cards other than your own. Contingencies
are discarded with the card they are attached to.
Consultants --- John --- 19 Apr 1999
You cannot use Suarez Cil'tlakh to blank Consultants and keep characters
brought into play with it in play after the end of the round. Effects with
a time limit are divorced from the card generating the effect. Because of
this, blanking the card does not get negate the discarding. If Consultants
is discarded, all characters under it are discarded with it. Characters in
play are discarded at the end of the round.
("Remove from play/the game") --- Kevin --- 17 Apr 1999
When you remove a card from the game or from play, you may not sponsor
another version of a Limited card again. Other copies of Multiple cards may
still enter play. You do not go through and remove other copies of Limited
cards from your deck. All Agendas are multiple.
Beyond the Rim --- John --- 16 Apr 1999
This card may be used to discard Major Agendas. The text should have
included "even a Major Agenda" but there was not enough room on the card.
(Sponsoring Characters) --- John --- 16 Apr 1999
There is no minimum cost for sponsoring cards. In other words, you may have
modifiers which reduce the cost for sponsoring a card which reduce it to
zero. You must still rotate an Inner Circle character.
(Ambassadors) --- John --- 14 Apr 1999
Ambassador status is not granted by a card's text, it is a position in your
faction. Only certain cards may gain that position. Unless specifically
overridden by a card, that position may not be taken away.
Suarez Cil'tlakh --- John --- 14 Apr 1999
If Suarez targets a group which has generated a conflict, the blanking of
the group does not affect the conflict. Suarez may blank the text of groups
which have already been rotated.
Fast Learner --- Doug --- 14 Apr 1999
Fast Learner modifies the printed ability of the enhanced character. If Fast
Learner is moved to another card, the changes to the old card remain and the
new card can start gaining bonuses, but gains nothing when the move occurs.
Playing Both Sides --- John --- 14 Apr 1999
If you have PBS in play, you can still rotate Vorlon Space when playing
Contact with Vorlons or Who Are You to push up Vorlon Influence. Someone
else cannot sponsor Ulkesh Kosh into your faction if you have PBS as your
agenda.
Forced Impairment --- John --- 14 Apr 1999
FI cannot remove bold faced text from a card.
("Support/Oppose a conflict") --- John --- 13 Apr 1999
Effects which allow you to "support/oppose a conflict" can be used in
multiple side conflicts. So, for example, Secret Vorlon Aid can be used in
Prey on the Weak and have its support apply to a player.
Prey on the Weak --- John --- 13 Apr 1999
If there is a three-way tie on Prey on the Weak which was targeted by a
successful Taking Credit (initiated by the player who lost PotW), the player
who initiated the Taking Credit gains a net of 2 influence (3 from Taking
Credit minus 1 for losing PotW).
Coup de Grace --- John --- 13 Apr 1999
When Coup de Grace resolves, you surrender and lose immediately. You may
not check for victory later in the round (even if you have an agenda which
grants a victory for which you have satisfied all the requirements).
Master of All --- John --- 13 Apr 1999
Refusal to Yield works against the final MoA conflict. Winning the final
MoA conflict does not automatically register a win. You must go through the
"check for victory" phase at which time you win.
Contact With Shadows/Vorlons --- John --- 13 Apr 1999
If you have a Vorlon/Shadow Mark (for whatever reason), you may not sponsor
any card that would provide (directly or indirectly) one or more
Shadow/Vorlon Marks to your faction. You may generate effects from other
sources than sponsoring that would *try* to add such a mark to your faction
(such as events), but that effect would fail.
Morden/Mr. Morden --- Doug --- 12 Apr 1999
You may purge all of Morden's shadow marks before you replace him with Mr.
Morden.
As It Was Meant To Be --- Doug --- 12 Apr 1999
If you successfully win The Great Machine, you will gain two destiny marks
if you have AIWMTB in play because TGM initiates two different conflicts.
Prime Minister Mollari --- John --- 12 Apr 1999
This card should read "Remove from play all cards you control which picture
or require Shadow Marks." Because of this, if you play PM Mollari, you must
discard any characters with Shadow Marks pictured on them (such as Senator
Young or Shadow Contact). This is a clarification of an earlier ruling.
Consultants --- John --- 12 Apr 1999
When you play a consultant, it is not considered to be sponsored and any
effects which are triggered by their being sponsored do not occur.
("When sponsored") --- John --- 12 Apr 1999
Cards which have the have an effect which occurs "when sponsored" are not
the source of the effect. The act of sponsoring the card is the source of
the effect. Blanking the card or getting rid of it will not change the
effect of the card's sponsorship.
Va'Kal --- John --- 12 Apr 1999
If you use Quality Leadership to allow playing of United Front on Va'Kal,
Va'Kal would gain no Intrigue. Va'Kal's text of "equal permanent increase
to his Intrigue" is going to be interpreted as "as much permanent increase
to Intrigue as he had permanent increase to his Diplomacy". Since the
increase is not permanent, there is no corresponding increase for Intrigue.
Building Influence --- John --- 12 Apr 1999
Building Inlfuence is a change in the Influence Rating and may be done if
your Influence Rating is less than 10. Temporary Influence by any wording
does not affect the Influence Rating.
Playing Both Sides --- John --- 9 Apr 1999
You may play Contact with Shadows/Vorlons and raise the influence of the
appropriate group while not gaining a mark.
Fast Learner --- John --- 9 Apr 1999
If you play Fast Learner on a card, gain some bonuses, then replace the
card, the bonuses from Fast Learner are removed.
Mr. Morden --- John --- 9 Apr 1999
Mr. Morden's ability to spend additional influence on cards which require
shadow marks may be used on zero cost cards.
Sworn to Shadows --- John --- 9 Apr 1999
When counting up the number of Shadow Marks in your faction, a character
with Sworn to Shadows is considered to be in the sponsoring player's
faction. When the character is rotated by another player for an effect,
that player may count the Shadow Marks on that character for that effect.
Consultants --- John --- 9 Apr 1999
If you have Chosen of God in play, you may play Human, Centauri, Minbari and
Narn characters as contingencies on Consultants. However, you may not bring
them into play while CoG is in effect. You may also play shadow or vorlon
characters on consultants if you have no marks in your faction.
("When sponsored") --- Doug --- 9 Apr 1999
Cards which state that something happens "when sponsored" have their effects
fixed at that time. The card is not the source of the effect, so if the
card is somehow discarded, the effect does not go away (i.e. discarding Lord
Refa does not decrease Centauri tensions).
Non-Aligned Aide --- John --- 9 Apr 1999
If you use the Non-Aligned Aide to provide support for a conflict while you
have Chosen of God in play with only participants of the Chose race, you
will gain the bonus from winning the conflict as the Aide does not become a
participant. You may only use the Non-Aligned Aide's ability in a Diplomacy
conflict (even those conflicts which allow the use of Diplomacy).
Conflicting Loyalties --- John --- 9 Apr 1999
You may not play Conflicting Loyalties on a character you may not sponsor.
Military Outpost --- John --- 5 Apr 1999
You may use MO to oppose any conflict targetting your faction. You may use
events such as Fleets on the Border to allow it to participate in a
non-Military conflict.
Diplomatic Blunder --- John --- 30 Mar 1999
The penalty for this card is fixed at the time the event is played (and is
the same for other similar cards). So, if there are bonuses that apply to
the character afterwards, the negative modifier from the card is fixed and
applied in the normal order of operations.
Morden --- John --- 30 Mar 1999
Morden's ability is used as an action. It has no target and affects all
cards played for the rest of the turn for all players. It may not be used
for promotion.
Taking Credit --- John --- 30 Mar 1999
The 'usual player faction' is the faction who would otherwise have gained
the influence. It will not work if a non-player faction (i.e. B5, the
Vorlons or the Shadows) would gain influence. You may not use Taking Credit
with The Great Machine (as there are two seperate conflicts generated, both
of which are required for the influence gain).
("Cannot") --- Kevin --- 29 Mar 1999
"Cannot" in a card's effects text always takes priority over other cards,
including both "you may" and "you must" cards.
(Won/Lost Aftermaths) --- Doug --- 29 Mar 1999
If you have a won/lost aftermath that isn't a participant character
aftermath but mentions participants in its game text, you may only play the
card on a participant of the faction that played the conflict and either won
or lost.
(Hidden Agendas) --- John --- 29 Mar 1999
You must meet all restrictions to play a Hidden Agenda when you sponsor the
agenda *and* when you reveal it.
(Asylum) --- John --- 29 Mar 1999
If you choose to request asylum from a faction that your ambassador cannot
enter, no asylum is granted.
Strength In Adversity --- John --- 29 Mar 1999
You cannot use SIA to oppose a conflict in which sides may only be
supported.
Show the Colors --- John --- 27 Mar 1999
StC is considered to have participation restrictions and cannot be used in
conjunction with Empire Builder or Further Gains. However, it can be used
for Master of All.
Conscription --- John --- 27 Mar 1999
A Minbari Fighting Pike can be skipped when searching with Conscription (as
it is a "Character Enhancement", not a "Minbari Character Enhancement").
You may also skip any card which could not be played (i.e. Stealth
Technology when you have no Minbari fleets or Crystal Cities if you have no
Locations)
(Hidden Agendas) --- John --- 26 Mar 1999
If an agenda does not require a character to rotate to sponsor it, you may
play it as a Hidden Agenda and declare "This agenda does not require a
character to sponsor" as you play the agenda.
Paralyzing Injury --- Kevin --- 25 Mar 1999
Here is a situation: Londo has a Shadow Mark. He is neutralized and
targeted with Paralyzing Injury. Vir somehow gains a Vorlon Mark. Londo
heals and becomes unneutralized. Normally he would re-gain his Shadow Mark,
but because a character in his faction has a Vorlon Mark he cannot re-gain
his Shadow Mark. This does not prevent Londo from healing and
unneutralizing. Also, if a few turns later Vir loses his Vorlon Mark, Londo
does not gain his Shadow Mark back (you only have the chance to gain back
your mark when Paralyzing Injury is discarded, not after).
Egyption God of Frustration --- John --- 24 Mar 1999
You may play EGoF on a conflict card.
(Events) --- John --- 24 Mar 1999
Event cards which have an ongoing effect (i.e. Popular Support) do not go
into the discard pile until the end of the turn. Until that time they
"Float around somewhere" in play.
Damage Resistance --- John --- 24 Mar 1999
Damage Resistance only ever applies to attacks and not to damage from
events, conflicts, etc.
Nightwatch Enforcers --- John --- 24 Mar 1999
The increase in tension is an effect, not a cost. Therefore, you can use
NE's ability even if your unrest is at 5.
Rumor Mongers --- John --- 24 Mar 1999
You may have copies of other player's Ambassadors in your deck to use on
Rumor Mongers.
Officer Exchange --- John --- 24 Mar 1999
You may not use another player's leader to lead a fleet in conflicts which
limit participation of characters. Both players must be able to participate
in the conflict for a fleet lead by another player's leader to be able to
participate in a conflict
(War Conflicts targetting locations) --- John --- 24 Mar 1999
If two players declare a war conflict targeting the same location and both
players are successful, it is resolved as follows: As each conflict
resolves (successfully), the winner takes the location into his control,
from wherever it might currently be, so long as it is still in play.
(War Conflict Declaration) --- John --- 24 Mar 1999
Assume Player 1 is at war with Player 2 and Player 3. During the Declare
Conflicts Step, Player 1 must announce the source of his conflict, if he is
going to declare one. The source of the conflict would be his war with
Player 2, his ware with Player 3, a card or some other source. Player 1
cannot simply say "I declare a war conflict." During Reveal and Initiate
Conflicts Step, Player 1 announces which type of war conflict it will be
and, if it is targeting a location, which location it is targeting.
Seizing Advantage --- Doug --- 22 Mar 1999
When you discard a conflict card used with Seizing Advantage, you discard
back to the discard pile of the player who owns the card.