Have you played a hunting game recently? You know, where
the object is to hunt down various furry animals and shoot
them for points and prestige, even though most of the
critters are indistinguishable from tree bark? It's a
disturbing trend from a few years ago, but most of these
budget titles are still occupying several rows at the local
discount retailer. Over the last year or so, a new breed of
low-cost titles (varying widely in quality) have bullied
their way onto those very same shelves, allowing
budget-conscious gamers to build rollercoasters, zoos, moon
bases, and now, for the first time ever, your very own mall.

That's right, Mall Tycoon fits into that wide-open
undiscovered niche of discount shoppers interested in
building their own shops, play areas, escalators, and
department stores in an effort to somehow attract legions of
customers and rake in the dough. Vintage 1994 graphics and
laughable gameplay make this one the first games of 2002 to
snatch a deserved one-star rating.
From the first floor all the way up, there's very little
entertainment value here. The game allows you to play some
mildly interesting scenarios, including the ultra-basic
"keep your anchor department stores happy" to the
more creative "rid your mall of escaped
prisoners." That's about where the fun stops, right
after you start the game. The object is to build stores,
place various objects around the mall such as statues and
water fountains, run advertising promotions to attract
customers, and then reach a set milestone, such as a certain
number of customers or monetary goal.

There are a few "tycoons" who might find this
kind of gameplay mildly appealing, but graphics will be a
huge turn-off. The game requires a 16MB video card, which is
odd because it looks exactly like some of the early SimCity
games from about a decade ago. Many of the storefronts and
interiors look blotchy and dated, so zooming in for a closer
look (using both mouse buttons) actually reveals less detail
instead of more. Colors are washed together instead of
crisp, and textures look unprofessional. Worse yet, the
areas surrounding your mall is nothing more than a bunch of
empty squares except for a few random houses that look like
an afterthought more than a way to add atmosphere.
2D animated shoppers repeat the same dull sprite over and
over again, making the "action" on the screen seem
more like a movie that's stuck on one endless frame loop.
You know, there's the one were the child is jumping on the
furniture at an office supply depot - 40,000 times. Some
elderly shoppers do the same shuffle across the floor while
punks saunter by in a jerking, cartoon-like motion. And
other than the customers and a handful of in-game characters
such as janitors and "men in black" security
guards, there's nothing else on the screen that moves or
draws you into your retail establishment.
Crunching the numbers is sort of a senseless exercise as
well. Tablatures for your monthly successes are directly
related to the number of stores you create and how long
you're willing to wait until you reach the established goal.
Other screens allow you to configure the percentages of
target customers, from babies to young punks to senior
citizens. Screens for reviewing the attractiveness,
security, number of shoppers and other data seem useful,
except that it's unclear how to really affect these various
factors. For example, you can follow any one customer around
and see what kind of shopping habits they have, but you
can't really determine how to direct them to a given store.

Most of the features are obviously just intended for the
"putzer," someone who just wants to change the
look and feel of their store. Obviously, this might be more
interesting if the visual effects of your changes were
rendered in a more appealing way, but being able to change
the front of your music store from puke green to puke orange
is just not that fun.
A free build mode allows would-be mall owners to try out
various building methods and tactics without any penalties
and goals for success. What's really missing, though, is a
scenario builder where you can construct a basic mall, set
some goals for yourself, and then run your own scenario, or
even share them with friends. You also can't create your own
store and objects from scratch since the game is limited to
those objects included with the game. Compared to the almost
endless options and detailed objects found in much more
robust titles like the The Sims, Mall Tycoon isn't
even worthy of consideration from the most diehard mall rat
or shop-aholic.
