Verse Stuff

The python bindings, plugins and scripts here are no longer maintained and supported. For general verse questions, contact the verse-dev mailing list.

This is a website with some Verse applications: a plug-in for The Gimp 2.x, Python bindings (PyVerse) and some other small Verse apps. Any future Verse apps that I'll write, will also be dumped here.

So what is Verse? According to the FAQ: a real-time network protocol for 3D graphics that allows multiple applications to work with the same data. More info on the Verse Website and in the Verse Specification.

Note though, that all these apps are kind of experimental and unstable, as the whole Verse project is in this phase. Since the API changes from time to time, some applications might not work with the current version. If the release number (3 in r3p1 for example) matches your current Verse version, everything is supposed to work ok.

Here's an page with old stuff, including some Verse-Blender experiments.


Plug-in for The Gimp 2.x: Let's you view, create and edit bitmap nodes on a Verse server. Bitmaps are updated in realtime when drawing on them, or when another Verse application changes them.

Version r6p1: Source Tarball (15KB), Windows Binaries (198KB)
More releases: mostly depend on deprecated Verse releases.
Source Installation: Set path to Verse in Makefile, and type 'make' and 'make install'.
Binary Installation: Instructions in README.

Python Bindings (PyVerse): Allows you to write and run Verse applications in python. The bindings cover the complete Verse API.

Version r6p1: Source Tarball (60KB)
Version r6p0: Windows Binaries, Python2.4 (134KB)
Blender Projects page with CVS instructions.
Source Installation: Set path to Verse in setup.cfg, and type 'python build' and 'sudo python install'.
Windows Installation: Run the installer and follow the instructions.

Random PyVerse Scripts: Don't have version numbers, but *are supposed to* work with the latest Verse release :). the Verse C tutorial ported to Python. upload wavefront .obj 3D models, with UV coordinates. print node id's and names on a server. delete random polygon's from a given geometry node. display all geometry nodes, with bitmaps uv mapped to them. Depends on PyOpenGL, and the, vGeometry*.py, vBitmap*.py files, see link.