About
This is a website with some
Verse applications: a
plug-in for
The Gimp
2.x,
Python bindings (PyVerse)
and some other small Verse apps. Any future Verse apps that I'll write,
will also be dumped here.
So what is Verse? According to the
FAQ: a
real-time
network protocol for 3D graphics that allows multiple applications to
work with the same data. More info on the
Verse Website and in
the
Verse
Specification.
Note though, that all these apps are kind of experimental and
unstable, as the whole Verse project is in this phase. Since the API
changes from time to time, some applications might not work with the
current version. If the release number (3 in r3p1 for example) matches
your current Verse version, everything is supposed to work ok.
Here's an page with
old stuff,
including some
Verse-
Blender experiments.
Applications
Plug-in for
The Gimp
2.x: Let's you view, create and edit
bitmap nodes on a Verse
server. Bitmaps are updated in realtime when drawing on them, or when
another Verse application changes them.
Version r6p1:
Source
Tarball (15KB),
Windows Binaries (198KB)
More releases:
mostly depend on deprecated Verse releases.
Source Installation: Set path to
Verse in
Makefile, and type '
make' and '
make
install'.
Binary Installation: Instructions in
README.
Python
Bindings
(PyVerse): Allows you to write and run Verse applications in
python. The bindings cover the complete Verse API.
Version r6p1:
Source Tarball (60KB)
Version r6p0:
Windows Binaries, Python2.4 (134KB)
Blender
Projects page with CVS instructions.
Source Installation: Set path to
Verse in
setup.cfg, and type '
python setup.py build' and '
sudo python setup.py install'.
Windows Installation: Run the installer and follow the instructions.
Random PyVerse
Scripts: Don't have version numbers, but *are supposed to* work
with the latest Verse release :).
Tutorial.py:
the Verse C tutorial ported to Python.
Obj.py:
upload wavefront .obj 3D models, with UV coordinates.
Print_names.py:
print node id's and names on a server.
Random_delete.py:
delete random polygon's from a given geometry node.
Lookatme.py:
display all geometry nodes, with bitmaps uv mapped to them. Depends on
PyOpenGL, and the vManager.py, vGeometry*.py, vBitmap*.py files, see
link.