Introduction
Player Characters
Settings

Multi-Genre

Introduction

GURPS, the Generic Universal Roleplaying System, is maybe the most flexible roleplaying system ever created. With just the Basic Set, you can adventure in any world you can imagine. Rules are included for all types of weapons from clubs to lasers... for wizards and magic, with more than 100 spells... for psionic powers.

No more switching game systems whenever you want to change campaigns! GURPS lets you learn one set of clear, comprehensive rules to cover any background.


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Player Characters

There are no "classes" or "levels". Instead you can create exactly the character you want to play... your favorite fictional hero, or your own original invention.

Choose from dozens of Advantages and Disadvantages, and over 130 Skills. Customize your character with some personal Quirks, and you're ready to play.


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Settings

Due to the nature of this game, there are countless variations. I just name the ones I actually have in my possession.

CYBERPUNK - Living on the edge

Cyberpunk is the genre of man plus machine - a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond those of the standard "loot the dungeon" themes - in a cyberpunk world, survival itself can be the ultimate success story!

ESPIONAGE - Life in the shadows

In the world of the spy, nothing is as it seems. Your closest friends are your enemies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment and the most complete information. Only the truly brave and cunning will live to see their next mission.

TIME TRAVEL - Anything can happen!

The complete guide to dimension-hopping adventure. Players can tie all their campaigns together... adventuring across time, or in parallel universes, to visit every world imaginable.


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v5.00 © 2002-2005 by David Boucherie (david.boucherie@telenet.be)