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Grand Theft Auto 3 Review
A
stubble beard, an irresistible urge to greet everyone with "What's
up, dog?" and a terrified driving instructor. The result of one
month GTA3.
> GTA3 Review

Morrowind Review
With Morrowind, Bethesda promised the most expansive,
complete and detailed Elder Scrolls RPG ever. Let's see if they put
their money where their mouths are.
> Full Story
New award and score system
Some minor tweaks added to our site. We
redesigned the scoreboard and have added a new award system, here they
are:

These awards will not be handed out purely on points, but if we feel
that it is a milestone or deserves special appreciation in a certain
area.

Warcraft 3 fastest-selling
PC game ever
Well, big surprise. Battle.Net already was the biggest
free online gaming provider, Diablo 2 broke all sales records, and Warcraft
3...is well on its way to confirm the ever-lasting commercial success
of Blizzard products. Having already sold 1 million copies, Warcraft
3 is the fastest-selling game ever.
The Reign of Chaos... is making Blizzard wealthy fat cats.
> Blizzard
Press Release
> Warcraft III review
Earth & Beyond release date

Westwood's Space MMORPG's beta is up and running. They
have even set a release date for the game: get your joystick and helmets
ready, because Earth & Beyond is coming your way September 17th.
>
Official Earth & Beyond Site

Mafia delayed
Mafia,
Illusion Softworks' mob game, is once again delayed. For all of you
who hoped to tommygun some punks spaghetti-style this summer, this news
might be a bummer: the current release date is August 30th.
>
Mafia Official Site

Battlefield 1942 Demo

Battlefield 1942, the dreamed WWII game (combining the
best of RTCW, MOH:AA, Day of Defeat and Operation Flashpoint) is nearing
completion. A single player demo is available. The game is published
by EA and developed by the guys and galls over at Digital Illusions
CE (DiCE). Release date is set on September 3rd.
>
BF 1942 Official Site
> BF
1942 Singleplayer Demo

NV30 specs
We read these NV30 specs over at XBit Labs:
- 73 million transistors;
- 0.13micron manufacturing technology;
- 450MHz chip clock frequency;
- External T&L unit and TT&L unit
(True Time and Lighting) implemented in a companion chip (supposedly
working at 450MHz);
- 8 rendering pipelines (about the same
amount of pipelines is expected to be implemented in ATI R300);
- 4 TMUs per pipeline capable of laying
up to 8 textures in a single pass (loopback);
- 4 Vertex Shaders units;
- 2 Pixel Shaders units;
- 256bit memory access;
- Up to 750MHz DDR memory working frequency;
- 370MHz RAMDAC;
- Quad cache for vertex, primitive and
pixel textures;
- Dual (dounble-level, like Hyper-Z?)
Z-Buffer for better lossless data compression;
- 12nvx new anisotropic filtering
mode (12x4=48, 48 texture samples?);
- NVAutoShaper prediction unit also responsible
for preliminary saving of data samples in caches, which allows operating
the data location manually;
- NvBlur: API Glide compatibility;
- DirectX9.x compatible;
- OpenGL 2.0 support.
Looks pretty cool all, but the modest increase
in transistors (GF4 cards have 63 million), the external T&L unit
and the NvBlur capability seems bit strange. These specs though show
no breakthrough changes like 3D Labs are claiming with their P10 (no
VGA legacy support, complete programmable graphics pipeline).
But hey, these specs are pure speculation and are by no means endorsed
by nVidia (well, of course not)
> nVidia

Lucasarts 20th anniversary

Okay, this is old news, but I only recently
stumbled across the great subsite Lucas has launched commemorating 20
years of achievement in the PC games industry. If you're a die-hard
adventure fan and want to relive the glory of Lucas' former brilliance,
check out the site. It has interviews, cutscenes from old games and
much more.
Congratulations Lucasarts, and may Galaxies be the best PC game ever
(which it appears to become)
>
Lucasarts 20th Anniversary Site

Simcity 4 news

Maxis has set up a site in expectance of the next sibling of the legendary
Simcity series, Simcity 4. In the site, you can find lots of stuff ranging
from articles by Simcity 4 programmers, screenshots and gameplay videos.
Simcity 4 is going to be the most complex Simcity ever, leaving the
macro-approach of former Simcity games and preferring a smaller scale
micro-environment. While it is not possible to exert direct control
over citizens (unlike The Sims), you will need to pay much closer attention
to their needs. A good city no longer is a city with high land values,
but with happy denizens.
> Simcity 4 Site

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