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Let the beasts go!
Erwin's Pages Central GeForce 4 Ti4200
Face-Off
Table of Contents
1. Introduction
2. The cards
3. Test Rig/Setup
4. The Benchmarks: 3D Mark 2001SE
5. The Benchmarks: JKII
6. The Benchmarks: DronezMark
7. Overclockability
8. Omega Drivers
9. Conclusions - Final Thoughts
1. Finally

We've whined for a long time. We hoped for a long time. We dreamed for
god knows how long. But now it's time. Myself and Spetsnaz finally crossed
the line and gotten ourselves a GeForce 4 based graphics card. I left
the GF2MX stage, but poor Spetsnaz even had to cope with a TNT2! Well,
at least it was an Ultra.
The GeForce 4 Ti chipset needs little introduction, but for the sake of
completeness, let's briefly go over its most important features.
The GeForce 4 Ti series, codenamed NV25, is the inheritor of the GF3 series,
codenamed NV20. While inherently they are of the same technological generation
(much like TNT/TNT2 and GF/GF2), the GeForce 4 Ti series (the MX series
or NV17 is a GF2 with GF4 architecture but lacks the latter's core technologies)
has some improvements which add up to substantially greater efficiency
and raw speed.
The GF4 Ti is built around the same nFiniteFX engine, but now ships with
2 vertex shader units, instead of one with the GF3. Also, the parallel
units have been finetuned to decrease build-up latencies. "Fine-tune"
btw is perhaps a keyword in describing the GF4.
Another improvement can be found in the update of LMA - LMA II - which
we also can find on the GF4 MX series. Without going into the matter too
deeply (too much technical garble) we can soundly say that all the breakthroughs
made in the GF3 memory architecture have been refined: Z-Occlusion Culling
for example, which does not render masked pixels, has been tweaked to
include more pixels in the occlusion. Also another feature, the Memory
Crossbar (which split the memory in smaller banks to make processing more
efficient and to make maximum use of the available bandwith), has been
improved with patches to the loading and prioritization schemes.
The GF4 also comes with nView (nVidia's answer to Matrox' Dualhead) but
this is nothing new. Again, dual-display with Analog Monitor, Tv and DVI
are possible. The GF4 ships with 2 350Mhz RAMDACs for improved display
quality and refresh rates. Another improvement is the addition of Accuview,
or simply put a tweak to the GeForce 3 set of anti-aliasing. The latter
introduced HRAA, a new sampling procedure to anti-aliasing (as opposed
to the "old" supersampling method found on GF2). In the GF4
the pixel offset in the sampling procedure has been shifted, and a new
filtering technique everytime an AA sample is created, dramatically improve
AA performance and quality, especially with GF3 introduced Quincunx AA.
This AA mode would supposedly be as fast as 2xAA. Also, Accuview allows
anisotropic filtering.
The GeForce 4 Ti 4200 is the "little big sister" of the GF4Ti
series, and was eagerly anticipated because of very attractive performance
(better than GF3 Ti500) and pricing (64MB version under 200 eur). After
the disappointing release of the GF3 Ti200 (too expensive and substantially
slower than GF3 and GF3 Ti500) the GeForce 4 Ti4200 is certainly the best
card you can buy right now. The card ships in both 64MB and 128MB version.
The latter has slower memory clock speeds, but in light of the next generation
of graphical applications (Unreal Warfare engine, Doom III, Age of Mythology)
a larger head-room of memory is preferred.
>>
The Cards
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