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Dracula
who? Raziel and Kain all the way!
Crystal Dynamics, the company that
began with platformers like Gex and Croc, always said that their most
popular title, Soul Reaver, was much shorter than they planned it to
be. The story the creators had thought of was way too expansive for
a single game, so they decided to move the cut content to a sequel.
Soul Reaver, quite a hit on the Playstation, was based on the Legacy
of Kain games, for instance Blood Omen. In Soul Reaver you were Raziel,
a Seraphim knight corrupted by the vampiric touch of Kain, who himself
was human too, once. Anyway, in Soul Reaver Raziel wanted revenge on
Kain, but at the same time, Raziel had to struggle with his new form,
which was both blessing and curse. Soul Reaver was a 3rd person action
title with a remarkably well plot and great depth, gameplay-wise too.
This positive strategy is being continued in the sequel: Soul Reaver
2. Once again you are Raziel, and you continue your quest to crush your
archnemesis.
Most striking evolution, of course, are the graphics. These are one
of the best Ive ever seen. Not only your surroundings are stunning,
but especially character animation is quite gorgeous. Texturing and
polygon count is great, but it were the faces that struck to me the
most. Not only lipsynching is implemented, but much more. Frowning of
eyebrows, independant animation of teeth, tongue, lips and eyelids,
The faces have a high amount of autonomously animated areas which make
not only conversations (which are, considering the genre, relatively
plentiful) but emotions as well very convincing. I hear you say : Damn
those Geforce 3 bastards are lucky, us laymen will see dead textures,
but I can immediately belay that notion: I tested the game on a plain
old Geforce 2 MX. So fancy nFinite engines and vertex shaders arent
necessary to fully enjoy Soul Reaver 2s graphics. Another cool
thing of Soul Reaver 2s graphics is the fact that the engine can
perform morphing: when Raziel went in Spectral Mode (a sort
of outer dimension, a plane in which only vampires can reside) in Soul
Reaver 1, the textures would just darken, but in Soul Reaver 2, things
change more drastically. Structures bend in the most freakish bends
and the environment will really become twisted and bizarre. In Soul
Reaver 2, I saw the interior of a large gothic church actually morph
like this, in real-time. The effect is simply mind-boggling.
The gameplay itself is largely the same. It still harbours the pretty-straightforward
action approach, with the same awkward controls: the camera is independantly
controlled from your movements (so it isnt stuck in a set corner
behind the character). Luckily there is a lock function, which will
keep the cameramovement self-righting and your actions focussed on 1
enemy.
The thing that made Soul Reaver interesting was that next to the solid
gameplay the story and atmosphere were absolutely smashing. Soul Reaver
2 seems to keep these good features, and it should be relieving to know
that the excellent voice-cast has been kept.
Soul Reaver 2 is out in stores everywhere.
Links
>
Soul Reaver 2 Review
>
Official Soul Reaver Site
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