Erwin's Pages Central > Articles > Games Reviews > Jedi Outcast

Return to the ways of the Force


Genre: FPS
Developed by: Raven
Published by: Lucasarts

Things have looked pretty sad for a long time for Lucasarts. The company
renowned for their innovative and brilliant games (Grim Fandango, Day of the Tentacle, Sam & Max, Outlaws, X-Wing, TIE Fighter,...) was sliding into a pure merchandising rig, with mediocre titles like Racer and The Phantom Menace, and even downright bad games like Force Commander. While things might be looking up now, the fact remains all virtually all talent has left Lucasarts to go either solo or join other teams. Example is Tim Schaefer (Grim Fandango). Recent titles released by Lucasarts remained mediocre (Starfighter). This is not the case for Jedi Outcast. The sequel to the brilliant Jedi Knight (which was developed inhouse by Lucasarts) is developed by Raven, one of the companies closely affiliated to iD.

Both in Dark Forces and Jedi Knight you were Kyle Katarn, a rogue scoundrel with connections with the Rebellion and the Force. In Jedi Knight, you could become a real Jedi, with lightsabers and Force powers. From this view, Jedi Knight II: Jedi Outcast remains faithful to the Jedi Knight formula. You return as Kyle Katarn, who has distanced himself from the Force out of fear for falling to the Dark Side, 8 years later. Mon Mathma is the leader of the peaceful New Republic, and Luke heads the Jedi Academy on Yavin. By your side is still the fair Jan Ors.

First of, Jedi Outcast is split in a singleplayer part and a multiplayer part. You can compare it to Return to Castle Wolfenstein's mo. Jedi Outcast singleplayer initially showed no surprises. The first mission involves infiltrating an Imperial Remnant (don't those guys ever give up?) prison facility.
Jedi Outcast uses the Quake 3 engine, and this shows. While you still have evolved and solid graphics, the brilliance has already been shaven off this engine. Geometric complexity is relatively low, and the levels seem a bit empty and dull. The models are decent as well, but again, they could've been better: lipsyncing and facial animation is not quite seamless, and general character animation shows some flaws (idle characters simply stand still as a statue, and don't, say, breathe).
The gameplay also seemed very familiar. It was particularly striking that the level design was largely inspired on the original: again you have cold and sometimes chaotic, maze-like tech surroundings. Tadly illogical puzzles and hard-to-find exits are also back in the picture, but if you look well and climb any ridge or rim you see, you should manage fine.
So, based on this first impression, I was slightly disappointed.

But 6 hours later, a stubble beard richer and a social contact poorer, I was still playing. After more thorough gameplay, Jedi Outcast proved to get better and better by the minute.

While the first mission might seem a bit dull, it just gets better later. The level design improves greatly, with the beautiful Jedi Academy at Yavin and the incredible complexity of Nar-Shadaa. Also, the re-introduction of your Force powers and you finding your lightsaber really spices up the game. For real, the game really start after the first two missions. As I indicated, you still have to sometimes search for an exit, but with your Force powers, this all seems more fun. Say for example you have a large room with the stairs embedded in the walls. Force Pull will allow you to literally pull the stair steps out of the wall. Your crosshairs will indicate when you need to use a Force power. Force Push is again very useful against enemies, to swipe them of their feet and putting them in a position for you to saber him.

Talking about the Force, you will now be immune to the constant danger of falling prey to the Dark Side. Kyle Katarn, since he uses the Valley of the Jedi as a source for his Force mastery, is a neutral figure, perfectly able to combine Dark powers like Force Lightning, and Light powers, like Mind Trick or Heal. Between you and me, Raven probably didn't have the time to work on 2 storylines, which is of course understandable. The story by the way is mostly told through ingame cinematics, which are quite good, if you ignore the mediocre facials. Some scenes remain CGI. The story is quite involving, and there are, in the good tradition of the Quake 3 engine, many scripted events.

Lightsaber action is also evolved. Where in Jedi Knight the lightsaber was just a fancy club, the lightsaber is far more complex in this game. First of, lightsaber combat uses 3 stances: light, medium and heavy. The light stance are short and fast hacks, with the longest chain of moves possible. Medium is a more generic stance with the ideal balance between power and speed and heavy involves longer range, powerful swings, but will leave you quite undefended and very uncovered. What's also new, is the fact that the saber throw, previously introduced in JK's datadisk, Mysteries of the Sith, now is the secondary fire mode of the lightsaber. Another new feature is "locking". If two opponents perform the exact same manoeuver, a lockup will result. He who most quickly taps the primary attack button will win, and the other will be smited to the ground. This feature is really cool and makes you experience those great duels we saw in the films.
Last thing I'd like to mention concerning lightsabers is that they leave marks on the walls, even just by touching them. Trust me, these markings are mouthwatering.

The other weaponry largely resembles the weapons found in Jedi Knight. Newcomers are the disruptor and the flak cannon. Also fun are the advent of tripmines and detonation packs, next to the trusted thermal detonators. Some of the weapons, mostly the disruptor, reminded me of Star Trek's Voyager's faser cannon. This is probably by chance, since Raven also used the Quake 3 engine to develop the Voyager FPS.

Finally, let's talk about the AI. This is again pretty decent. Of course, you can't expect a Stormtrooper to be Green Berets or Commandos, because this also isn't correct in the Star Wars universe. If you look at it this way, Jedi Outcast's AI is ok. But even critically, the AI is quite good: Stormtroopers will swarm intelligently, using flanks and cover, they will run away if they realize they have no chance, and enemies seldomly walk in each other's line of fire. The Jedis, who are more or less level bosses, are also quite tricky, and with the added depth of the Force, even on "Jedi" difficulty level (Medium) the game is quite hard.

In short, the singleplayer experience is quite good, with nicely evolved gameplay, an involving storyline, and some darned excellent moments.

The multiplayer part is surprisingly complex. Being a seperate game, like in RTCW, i was pleasantly surprised by the fact that Jedi Outcast has its own match-up interface, like RTCW and Half-Life. The multiplayer modes include the more common Free For All and Capture the Flag, but also new modes like Duel and Capture the Ysal-somthing-something (curse those Star Wars denominations). Duel is simply a restricted 1 vs 1, where the winner continues playing, and the loser joins other waiting players into spectating mode. The Ysal-thingy is a variant on Capture the Flag, but capturing the Ysal-thingamabob will create a Force vacuum, where no one will be able to use the Force.
For the rest, you can add bots, choose your lightsaber colour and distribute your Force skills.

A final word about the presentation. I can be short. It's Star Wars. So expect great music signed by Cliff Bajakian (one of the few talents loyal to Lucasarts) and John Williams and perfectly mapped sound effects. The music by the way is contextual, so you can rest assured you'll hear the thundering Empire theme when encountering an armada of Stormtroopers and the Skywalker tune when you're duelling or training in the ways of the Force.

Pros and Cons

+ Star Wars
+ Scripted events
+ Story
+ Improved depth, Force, lightsabers
+ Multiplayer
- Ageing graphics

EP sez:

Jedi Outcast nicely performs as suspected. Everything that made Jedi Knight a classic, is here, and is even improved. While it may not be the superproduction with dito hype like its predecessor, it remains a brilliant Star Wars game that is purely essential to any Star Wars fan, and certainly good competition to MOHAA in the FPS genre.

Score:

Gameplay: 8,5
Graphics: 8
Sound & Music: 10
Addictiviness: 9,5

Overall: 87,5%

(c) 2002 Erwin's Pages
Erwin "Reaper" Husin

Links

> Official JK2 Site
> Lucasarts



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