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| Erwin's Pages Central > Articles > Games Reviews > Monkey Island 4 | |||
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Developed by: Lucasarts Published by: Lucasarts Oe-oe-ie-AAA-ie-oeoe! Aah, I remember the time I played the first Monkey Island game on my 80286 I didn't understand what was going on, but I thought all the pretty colours were cool Then, a few years later (when my brain left the goo-goo-gaga stage) I got a chance to play Monkey Island 2: LeChuck's Revenge. Even though it was a localised German version ("Speicheren sie das spiel? Ja? Nein? Abrechen?" <huuhuuhuh>), I finished it, although even today I still can't believe I realized that without a walkthrough guide or something. And then, a couple of years ago, Monkey Island 3: The Curse of Monkey Island was released. And a damn sweet piece 'o software it was. The jokes, voices, music, everything was perfect. It was then I thought Lucasarts was THE perfect developer. With classics like Full Throttle, the X-Wing games, Day of the Tentacle and later Grim Fandango, Lucasarts was a label of certified and assured excellence. But after Grim Fandango, things began to fade. I'll spare you the details, since we all know todays troubles the firm has. With the extremely promising Dark Forces 3: Obi-Wan mysteriously and brutally cancelled, hopes are riding high on this 4th vehicle of the infamous Monkey Island series: Escape from Monkey Island! The game begins with Guybrush mentally
reviewing his past adventures. Cool intro using (partly) ingame graphics.
A first glimpse at the graphics show a very neat picture, with rendered
3D characters in pre-rendered scenes. Monkey Island 4 (MI4) uses an
evolved version of the Grim Fandango (GF) engine, and with quite a nice
result. The scenes are brightly coloured and look very pretty, entirely
living up to that piraty atmosphere so unique to the MI games. Unlike
GF though, the characters are more detailed, since they are living humans
and not walking skeletons. The low-polygon look is now replaced by the
cartoony look. Tough to say which one is better, but it remains a fact
that MI4's characters look more detailed. Their motion-capture is also
better: speech is now for instance better depicted. Unfortunatly, MI4's
graphics have not evolved vs. GF in one particular way: resolution.
It is still pegged at a low 640x480, and there is no way to change it.
This results in a quite destinct sawtooth effect, one that is, I'm sorry
to say, very visible. The latter shows that MI4 is a worthy sequel, but really in every way. The puzzles in MI4 are sometimes really illogical. The solution is of course obvious if known, but if you're stuck, you really are stuck. And we all hate to consult an online FAQ or walkthrough right? Although part of the twisted humor in the game, this fact unfortunately forces many an adventurer, even veterans like me, to quit the game having a sense discontent and frustration. Of course, fans (like me) will find the courage to "sail on and scourge the Seven Seas" but many others I'm afraid will call it a quits and forfeit. But there are many reasons why one
should not give up. As usual, the humor is very likeable. You really
have to be Al "The Florida Recount" Gore (sorry Al) to play
the game without a constant smile on your face. Truth admitting, some
jokes are pathetic and even copies of previous episodes (check the menu),
but it seldom grows tiring and annoying, like when you wanted to turn
your skin inside out watching Wayne's World or Dumb and Dumber. One more thing. Although this is
a detail, and perhaps a very silly one, I just wanted to mention it
(now you'all don't fall asleep on me now, you hear?). We Lucasarts fans
are usually spoiled with a rich and full colour manual and box, all
neat and shiny. MI3 had a nice cover box (you know, the ones you don't
have to flip open), just as GF. The design on the back was just stunning.
And also, MI3 came with a large full-colour manual, with funny texts
and an explanation of the first puzzles. And not to forget, the traditional
mention of the Lucasarts gaming philosophy (a remnant of the "adventure
wars" with Sierra). GF had a similar manual, if a bit smaller. EP sez: I think it comes down (phew) to
this. Although far from being a perfect game, it is the confirmation
of a great series and a spark of hope for Lucasarts (-fans). Great atmosphere,
speech, music and humor are in balance with MI4's negatives, being sometimes
irritating puzzles, low resolution and a constant feeling of deja-vu.
Buy or no-buy? It's up to you. But if you ask me, I wouldn't want to
miss a (lately rare) fine Lucasarts product! Score Graphics: 8 Sound & Music: 9,5 Addictiviness (if youre not stuck): 8 Overall: 84% |
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