Erwin's Pages Central > Articles > Games Reviews > Quake 2


Grunt -> Supershotgun -> Pile o' meat

Type of Game: 3D Shoot-Em-Up

Developed by: ID Software

Published by: Activision

I’m back. The vacation is over and it is fall. Poor grades, loads of homework and tests and tough teachers have raised my need for blood and violance. The movie Mortal Kombat was kinda wussy if you ask me, so I decided to play Quake 2 (Q2). Aaaah... That’s the stuff...

Quake 2 was released about a small year ago and was considered until then the best 3D shooter until the release of Unreal. Graphics, AI and atmosphere were the areas where Unreal has beaten Quake 2. Still, I find Quake 2 better in all the fields except in the field of graphics, where Unreal uses a much more varied variety of colours. I’ll start from the top and I’ll make a pure review, and no comparison.

The story is simple. Recently, the Strogg, a bio-mechanical race has opened an intergalactical gateway to earth and has plans to destroy our beloved homeland. You, a vicious marine must stop the Strogg with the aid of hundreds of your kind by attacking Stroggos, the planet of the Strogg, and assasinate the Strogg leader. But on your way in, all of your buddies mysteriously vanish or crash. It’s all up to you...The intro cinematic is good, and very movie-like. Very good music and voices, but the graphics of the intro dissappointed me. Not quite sharp and shown in a low resolution. The intro stops when you crash. Then you’re ingame. The ingame graphics are astonishing. The ingame music, which is CD audio is excellent and the sound effects are very strong. For a good and smooth graphic performance however, a 3D card, a Pentium 200 and 32 MB ram are recommended. I’ve played the game on a PII 266 system with a 3DFX and 64 MB ram and I had a frame rate of about 26. (Which is excellent.) Your arsenal is big, from a simple blaster through shotguns, machineguns, grenade and missile launchers to the hyperblaster, which is the blaster on steroids, the railgun which shoots empty uranium slugs and the BFG or the Big Freakin’ Gun. It’s like a personal paint job. A red-blood like- colour is it’s favourite. Your enemies are also plentiful and well armed. I met a foe which looks like a horribly mutated "dog" and who literally sucks the life out of you! Cute. The game’s potential fully comes to it’s right in hard mode. Strafing using the terrain and using your mouse to aim are three things you must master to survive in hard mode. The computer foe’s AI is adequate, they can ambush you duck under your shot or call for help, but isn’t as good as in Unreal. They seem to wait for you and then hunt you down. The way they die however is very well animated. They go down with a lot of sense of dramatism.

EP sez:

I still believe that Unreal is a better 3D Shoot-Em-Up than Quake 2. But I play Quake 2 a lot more than Unreal. Perhaps I do so because the AI in Unreal is so difficult, and that there is no weapon that really packs a punch. Anyhow, Quake 2 is an excellent game and should be owned by all the 3D Rambo-wannabee’s out there.

(c) 1998 Erwin's Pages
Erwin "Reaper" Husin

Score

Gameplay: 9

Graphics: 9

Sound & Music: 8,5

Addictiviness: 8


Overall: 87,5%

Links

> iD Software
> Official Quake 2 Site



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