|
Another look at software piracy |
By JR Rodriguez IV
WE often take for granted that we
are both blessed and cursed with software piracy. Blessed because it gives
income to small businesses and helps with the economy, but cursed because it is
the wrong way to push our economy.
Piracy is a criminal offense, it is along the same line as drugs and gun
trafficking. How can pirates ever be proud of doing illegitimate business just
to earn a buck, even if they say they're doing it for their family? I think it
is insulting.
There are thousands of stores here in the Philippines that sell pirated
software. Unfortunately I cannot say that there is a tilt in the balance between
stores which sell legit software and ones that sell pirated software, because
there is only one store that I know of with around a dozen outlets that sell
solely legit software, Data Blitz. Maybe less than 10 other stores sell both
pirated and legit software at the same time. That would make the count 22 legit
stores versus thousands of pirate stores. With these figures, there's no
question who the winner seems to be.
Pirated games sell for around P100.00 per CD. If we break it down even more,
blank CD-R's cost only around P10.00 per piece, so you can imagine how much the
pirate's profit margins are. And if necessary they can dip their prices even
lower and still make a profit. There's almost no way legit softwares can ever
win versus piracy unless they go into a price war against them.
There maybe no guns and drugs involved in selling pirated software, but the
criminal offense is almost similar for these violations. Pirated stores are
usually located in medium and upper class malls because the people who can
afford their own gaming pc usually hang there. In fact pirated games and
software are sold everywhere and there's no need to hide, the businesses are
duly registered and they pay their taxes. If the cops raid them and get their
entire stock, they close for a day and open the next day. It doesn't cost much
to fill up their store again with games and software, and since cops can't hang
around all day for several days watching thousands of stores, there's almost no
way to control the infestation.
We have very strict laws against piracy, but if no one complains or files legal
cases against them, pirates will go on selling and consumers will go on buying.
It's the law of cause and effect really, the more pirates are able to sell, the
more consumers will buy, the bigger piracy becomes.
There are maybe around 3 software giants who actively combat piracy legally and
with adequate success. Of the thousands of pirated stores around the country, I
know of only a few which are still brave enough to sell pirated Microsoft games.
If giant gaming companies like Sierra or EA step in and legally attack piracy, I
am very sure that it can be controlled if not eliminated. Because fact is there
is no one here to do that. It won't cost much to hire a local law firm and
monitor them to make sure they do their jobs. Maybe gaming companies can
piggyback with the other software giants who are doing it already here in the
country.
One major way of controlling piracy being employed by software giants is
shifting to on-line gaming, and if piracy continues it may be the future of
gaming as we know it. Yahoo Games is very successful at this and is one of the
leading innovators against piracy gaming. ISPs in the US like EarthLink and
Verizon are officially liable if they host any type of WAREZ site. A Warez site
provides software copies that you can download which are stripped of all copy
protection. If you haven't noticed, the labels of pirated games almost always
have the label WAREZ on it.
Here in the Philippines, the buying power of gamers is very small. If gaming
companies will shift to on-line gaming, $10.00 a month is a lot considering the
average wage here is around $130.00 a month. So why shift? Many people think
that they won't survive and will lose money if they do that. Well for your
information, boys and girls, gaming companies make over $50 billion dollars from
console games (PlayStation2, XBox, GameCube) yearly. The pc market is less than
$5 billion dollars a year, but the biggest piracy problem is in the pc
community. For companies like that the bottom line is always very important,
they can do without selling pc games and won't feel the pinch as much as we
will. When that happens, not only will we spend more to be able to play, but the
pc gaming economy in our country could crash, including piracy.
If gaming companies can drop their prices, maybe by eliminating the expensive
packaging and manuals, there is a chance they can still rake in the millions
that the pirates are earning. Pirated software doesn't come in packages here,
just the cd and it's casing, sometimes the cds are just in plastic packs and the
title of the game is written on it.
There are perks when buying original software. You get a beautiful and colorful
manual, sometimes posters and maps and books. When I bought my Baldur's Gate II,
it came with a map that I already framed, several character cards that I added
to my collection, a thick manual, a story book, a shortcut guide card, a bonus
cd with statistics and pictures and stuff like wall papers etc, and the most
important of them all is another BONUS CD that, after installation, will create
an NPC character who will appear in the market place of the first town and will
sell you several very important weapons and armor. One weapon-I won't tell you
what-will be very crucial in defeating one of the most difficult monsters in the
game, and I won't be able to finish the game without it. I can't help but wonder
if there is anyone who finished the game with a pirated copy since the bonus cd
isn't included in it.
Until such time software giants crack down on piracy, people won't stop using
pirated software, which will eventually become a dilemma for legit software
users who don't use pirated products. Prices of legit software can never go down
because companies must earn back for their expenses.
Ever heard of the game THIEF, a great game from a fairly new company?
Unfortunately, even though the software design was superior and could set an
industry standard, the company closed down due to loss in revenues from piracy.
If the company survived, imagine the games that it could have produced by now.
There was a former belief that no one was really harmed by piracy, well that
belief was never true. Many thousands of people lose their jobs because software
companies need to cut back on their expenses. Even buyers lose their money
because they end up giving away the software to other people instead of using
them thoroughly.
A word of caution for pirates, laws have been and will be passed that can put
pirates in prison for years, and with hefty fines. Better find another way to
feed your families.
20/11/2003
Bron : Sun Star