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1-2
Players

2D
Puzzle/Platformer

Developer:
Irem

Released:
1995


PSone
Gussun Oyoyo
ぐっすんおよよ
SLPS-00041 SLPS-02723


This game can be described as a cross between Tetris, Solomon's Key, Lemmings and Bubble Bobble. This is perhaps a very loose interpretation.

The other games in the Gussun Oyoyo series which are featured on the Saturn and Super Famicom are all based on the same idea.
Except for Gussun Paradise on PSone, which is much closer to single screen platformers like Bubble Bobble and Don Doko Don.

                         

The difference with other games that appear to be in the same category is that you can't control the character that walks around the screen (Gussun), instead you control falling blocks and occasionally falling bombs. This way you can shape the landscape and indirectly make Gussun go the way you want too.

The object of the game is to get Gussun to the goal of each level and in the process saving as many other baby Gussuns as possible, while grabbing as much items as he can for points. There are a variety of enemies, that can be dealt with in various ways.
The dropping Tetris-like blocks can not only be used to create a path for Gussun. They can be used to block enemies in, so they can't get to gussun, or alternatively to squash the little enemies which stalk Gussun throughout the levels to earn bonus points.
Dropping a bomb on their head or right next to them will also kill them, if you hadn't figured that out yet. ^__-

Gussun automatically runs from left to right and turns back whenever he bumps into an object which is at least twice his size.
He can climb over blocks that are the same size as him.

                               

By dropping bombs you can destroy blocks that are in the way, but you have to watch out not to bomb Gussun (obviously ^__- ).
A path can sometimes be created by bombing a tunnel for Gussun, but beware that you don't accidentally bomb his only road to the exit, thus making him fall into a watery grave.

You can make Gussun run a little bit faster by dropping a block right beside him, and in the process scaring him senseless. ^__^

It's a very simple concept but one that works quite well.
Although it's not a classic in the same scope as Bubble Bobble or Don Doko Don, it a great little game on it's own.
A very nice addition to the puzzle genre, of which too few are made of these days.


Andy De Wilde

















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