a category and click on ADD to add the new texture.
Enter a name and a fitting description and leave the library by clicking the check mark to save your entry.
Leave the Deep Texture Editor with the check mark.
the driving of diffusion by channel A : we don't need it
anymore because texture A already has a transition in it.
Click on the default setting of diffusion and set the sliders till the sum of ambience and diffusion equals about 100.
this sum is higher than 100 , the material would emit more
light than it receives and become luminous, making it look
unnatural (unless that's what you're after, ofcourse).
we need to save our Material in the materials lab for future
Click on the arrow topright of the preview window to open the Materials library.
Choose a category and click on ADD to add the new material to the library.
Bryce will ask you for a material name, so pick one you like, add a little comment if you want ( you can always change this later).
the library by clicking the check mark to save your entry.
we can apply the material : get rid of the cylinder, create
a nice looking rock and set both terrain and rock to the
Nudge the plane up a little and give it a water material : the one used is Shiny and silent.
(Click on this picture to see the result)
you need to adjust the height of the transition you can do
it in 2 ways.
Open the materials lab and open the Transformation Tools editor by clicking on the green circle top left of the texture.
Drag the cube in the offset up or down and set the offset by dragging the mouse left or right. A positive offset will move the material, including the transition, down. A negative one will move it up.
a still picture , this will do just fine.