DTE tutorial part 7 : Applying the new material                                                                              Feb 2000
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Open the Texture library
Before leaving the DTE , save the new texture in the texture library.
Click the UPPER button on the right of the combination window to open the library.
Save final texture in library
Choose a category and click on ADD to add the new texture.
Enter a name and a fitting description and leave the library by clicking the check mark to save your entry.

Leave the Deep Texture Editor with the check mark.

Set diffusion
Remove the driving of diffusion by channel A : we don't need it anymore because texture A already has a transition in it.

Click on the default setting of diffusion and set the sliders till the sum of ambience and diffusion equals about 100.

If this sum is higher than 100 , the material would emit more light than it receives and become luminous, making it look unnatural (unless that's what you're after, ofcourse).


Add the new material to the library Now we need to save our Material in the materials lab for future use.

Click on the arrow topright of the preview window to open the Materials library. 

Choose a category and click on ADD to add the new material to the library.

Bryce will ask you for a material name, so pick one you like, add a little comment if you want ( you can always change this later).

Leave the library by clicking the check mark to save your entry.
Leave the Materials Lab with the check mark.


Now we can apply the material : get rid of the cylinder, create a nice looking rock and set both terrain and rock to the new material.
Nudge the plane up a little and give it a water material : the one used is Shiny and silent.
Create the final scene

 (Click on this picture to see the result)

Click to view full size

Set the vertical offset to lower the transition
If you need to adjust the height of the transition you can do it in 2 ways.
Open the materials lab and open the Transformation Tools editor by clicking on the green circle top left of the texture. 
Drag the cube in the offset up or down and set the offset by dragging the mouse left or right. A positive offset will move the material, including the transition, down. A negative one will move it up.

For a still picture , this will do just fine.
If you want to animate the transition, like if you were raising the sea level to create a tide in your animation and you want the wet level to move along with it, you'll have to do it with the Noise filter constant b. Otherwise the bumps and cracks in the material will move up in your animation.

The End
Now get out of here and try it out there for yourself !

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