Ockernuts's Roborally Page

Welkom to the Roborally page of the Ockernuts site.

DOWNLOAD of version 1.0.6 AVAILABLE BELOW !!!

I'm currently developping a PC version of the Roborally Board game. Roborally was originally invented by Wizards of the Coast. My game is written in C++ and uses OpenGL to amaze. The game is a Client Server game, meaning each player plays from its own computer. The Client Server communication is based on sockets (TCP/IP).

The board is setup using a file made by the Roborally Board Editor. So every board can be described. Goal of the game is to touch all the flags setup in the proper order. Every player gets a bunch of cards and can rearrange them with the arrow buttons. If all players pressed the ! button then the robots will start to move and so will the board elements. Flags and Belts are animated. Robot can push each other, fire a lazer and fall off the board.

See Some screenshots

Last update:

I'm still working hard to complete the game. I give away an early version to fool around with:
Requires recent OpenGL drivers !
Download zip file v1.0.6

I have a big todo list, before the first real version can be emitted:
- Support fixed board lazers
- Crusher and Pusher support.
- Smoke effects on fire events

Future Versions Wishes:
- Option card support.
- Nicer robot models.
- Artifical player.

Historical Versions:
V1.0.6 - 18/08/2002
- Supports Fast Conveyor Belts
- Supports Turning Conveyer Belts
- Fixes Gear Rotation mistakes

V1.0.5 - 12/06/2002
- First Version put on the Website.

Questions or Comments (email address changes now and then)